Started by Liquid, August 25, 2009, 02:20:41 PM
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Quote from: deonchan on August 25, 2009, 02:39:33 PMStep 1) Take WC3. EQ2, WoW, WAR, FFXI, NWN2, Connan and old school UO and combine them into oneStep 2) ?????Step 3) PROFIT!
Quote from: PyronIkari on August 25, 2009, 02:52:53 PMEverything you just wrote has so many inherent flaws that I'm not really wanting to go through and point out because it would take too long. The reason your MMO fails in a general state though, is that because it is far too complicated. MMO's that are too complicated fail to reach the general audience, thus the fanbase would be too low to make it work in a semi-feesable way. MMO's start witha community, but if the game is too complicated, the community is not there. That base requires HUGE AMOUNTS of players to maintain, and with complexity alone, it will never reacht hat number.2ndly this type of MMO caters towards player created, and although it's not a huge audience, many MMO players play for questing and story line. That's one of the reasons FFXI was so popular, the storyline and quests were incredibly well done and written. The MMO you speak of sounds more like... a fable type world where you are free to do anything you want, become and create anything you want, instead of playing into a set path world, with specific builds and specific ways to play. This once again goes against the general user base.
Quote from: Stythys on August 25, 2009, 04:07:32 PMthe ideal mmo? it's called eve.and now dust :D
Quote from: Stythys on August 25, 2009, 04:07:32 PMthe ideal mmo? it's called eve. Star Wars: The Old Republic.
Quote from: Liquid on August 25, 2009, 03:19:19 PMYeah, I can see what you are saying and I can also see why no companywill ever make anything like this. But it's nice to dream.I played Final Fantasy XI Online for about 2-3 years off and on and itwas so limiting. There was so much you couldn't do and so many thingsthat made the game less enjoyable. It would just be nice if adeveloper actually tried a little harder. Maybe take some tips fromBlizzard and do something that players actually want to be done.
QuoteUltima Online had more player input. You could build houses, robhouses, rob people, have a farm, get a castle, etc. People still playthat game. Infact, I just read about a new expansion for it beingreleased by EA next month. Crazy old game still gettingexpansions.
QuoteAnd no game is complete without epic quests and storyline. There is noway any game would succeed without them. It would just be nice if somegames offered these side options once those stories and quests werecompleted. Plus, not everyone has the time or options to quest or domissions each time they play. Most of the good stuff and higher levelmissions, quests, and monsters take multiple players to do. What ifyour friends aren't logged on? It'd be nice to have other optionsavailable.
QuoteSeriously, how many times have you wished that Square wouldoffer Chocobo racing and raising like they did in VII, but in anothergame? They haven't done it since. I mean, they did add it ratherrecently in FFXI, but you have to do so much and waste so much time inorder to even be able to get to that point. It's ridiculous.
QuoteI've been wishing Square would add in a Battle Arena, ChocoboRaising\Racing, Arcades, and Card Games into all their games since therelease of FFVII and FFVIII....but they have not done it (FFX hadsomething close to a Battle Arena, but it was Bosses only, it wasstill fun though.) Also, one of the funnest things was being able tofly and control an airship, but they've stolen that from us too. =\Given, I loved FFXII and it is one of my favorite FF games...but itcould have been even better with some of those above things.
Quote from: AnimeEmperor on August 25, 2009, 08:47:18 PMQuote from: Stythys on August 25, 2009, 04:07:32 PMthe ideal mmo? it's called eve. Star Wars: The Old Republic.I fixed your post...
Quote from: PyronIkari on August 25, 2009, 09:29:28 PMLike what? What was limited about this game? The only thing they did was make it incredibly hard to leech high level missions as a low level and and that you actually had to earn your place in groups. I was quite pleased with accessability etc, you had to earn things in this game, instead of just ride on someones back and get anywhere you wanted.
QuoteThe issue with UO was that, these were merely status points. Towers and castles really accomplished little, and there was no leveling or anything. It was a trainer based game. So everything in the game was basically bottable and that's all it became a race to get stuff without actually doing anything.
QuoteAll games have other [solo] options though. Trying to get drops, crafting, fishing, or other skills etc.even just farming for money.
QuoteAh, assumptions. You can chocobo raise at level 1. It's time consuming, and costs money, but it does not take a lot of time to get to this point at all. The thing was that, this is a *side* option, in which it ebing a side option had no real huge payoff for doing so. A fast Chocobo when you need one anywhere you want, isn't that huge a deal considering, you rarely spend time traveling on land for that long on the world map in a place where you weren't able to get a chocobo in the first place. It's useful, but not something that is super amazing.
QuoteThere is technically a battle arena in FFXI. Einjander. But not for solo'ing.
QuoteThe thing with soloable stuff is that, the prize can't be that good. If it's something anyone can do at anytime, and the prize is something amazing, then it messes with the economy as well as a number of other stuff. If the prize isn't that good, what's the point of doing it? It's an ungodly impossible balance to create.
QuoteSo it's impossible to create an ideal MMO. There's so much thought that has to be put in, and it's impossible to be able to do everything perfect without taking away from something else. And even more, it's impossible to please everyone. At this moment, FFXI is by far the best MMO I have played for me. I've played... quite a many. FFXI is the only one that provided me with actual challenge and at the same time had an amazing story and missions that I actually *wanted* to do just for the story over getting the prize at the end of it.
QuoteThe strategies between different bosses varied so much that there really wasn't any two extremely difficult bosses that were fought the same way. And most importantly, there was many different ways to play each class without relying on "skill sets". Gear spec'ing completely changed how each class was played, and subjobs allowed a lot of classes to play in ways they traditionally not seen as.
QuoteMost people think FFXI is crap though. Because all they saw was that leveling was really hard and you "had" to do it in parties.
Quote from: PyronIkari on August 26, 2009, 07:03:48 PMMost of this post is basically "I want to achieve a lot, whenever I want, without ivesting time for it".
QuoteMost of the stuff you name isn't that time consuming. Assaults can be done in like 30 min with a good group. At most 50 min with a bad pickup group that can still do it. Photo taking only takes like... 15 min a day. Dynamis and other instanced events took around 3 hours. Yeah, instances in WoW used to take that long too, till they turned it into easy mode, and people do them in like an hour max now.
QuoteMMO's take time, that's the point of them. I've done Hella dynamis' as well, and I've seen lots of drops, certain items dropped a lot, others, I rarely saw. But I can honestly say, I have seen atleast every AF drop atleast 5 times. And I barely did dynamis, only 2 times a week for about a year. I saw two thf glovesd rop in a month, me getting one of them.
QuoteAs for solo'ing for gil... you just need to know where and how. I made so much gil it was kinda idiculous, but my luck is horrible. I bought DH for 25mil, and after two months it dropped to 5mil. I got THF knife drop 2 weeks before the changes that dropped it down to 80k, etc. I've made 30mil in a month before solo.
Quote from: david on October 24, 2009, 08:33:28 PMIdeal MMO?Maplestory :P :-X ??? ;D :D ;)jk
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