Super Mario Bros Speed Run Tournament Rules
General Rules:
1.) In order to enter, one of the E-Gaming Staff members must be present with a stop watch in order to keep time. (Most likely me, Abe, and possibly Ken-Chan will be in charge of this.)
4.) We will most likely be using the original NES. So get use to the pad while you can!
5.) You cannot bring your own controller. We will have our own for you to use.
7.) Warp zones are legal.
9.) Wall jumps are legal.
8.) Glitches are illegal. This includes pipe glitches and walking through wall glitches.
10.) Power ups can be used.
11.) Killing Bowser with any power up is legal.
12.) Mario legs being invincible during the upward part of his jump is legal. Try to use it to your advantage.
13.) You can use as many lives and game overs as you like as long as you're under the time limit.
Prelims/Entry Qualification Rules:
1.) To qualify for the next round, you must make it from World 1-1 to World 4-1 in two (2) minutes or less. (FYI, the world record is ~1 minute)
1.) You have two chances to reach World 4-1 within the time limit.
2.) If you qualify on your first attempt, you have the option of making a second attempt to improve your time. Your fastest time may be used to determine competition and play order in the following rounds. By taking your second chance, you will not jeopardize your position in the next round.
2.) You are only allowed one slot in the following rounds. If both of your runs qualify, this will not give you two slots in the following rounds.
4.) Any run over two minutes is automatically disqualified. This way people don't spend over five minutes trying to qualify.
3.) If you complete a stage with fireworks at the end, we will not deduct time from the run. So make sure your time does not end in 1, 3, or 6.
5.) Disqualification can happen to one of the runs or both.
6.) Warp zones are legal. So warping at World 1-2 to World 4-1 is okay.
7.) Using pipes are legal. So going into the bonus stage in World 1-1 to the end of World 1-1 is okay. As long as it's not a pipe glitch.
8.) Going on top of the roof in World 1-2 for the entire level is legal.
9.) The stop watch will start at the menu. We will press start and start the time at the in the same moment. During the black screen, that is when we'll hand you the controller.
10.) In order to continue onto the next round, you must have one of the top four times.
Semi-Final Rules:
1.) You and one opponent face off in a speed run battle at the same time on two different systems and tvs.
2.) You have one run to get from World 1-1 to World 8-1.
3.) You can use the warp zones at both World 1-2 and World 4-2.
4.) You cannot use the pipe glitch trick in the middle of World 4-2. You will be disqualified.
5.) You have 5 minutes. If the time ends and no one is at the goal, whoever is closest wins.
Finals:
1.) The final two face off.
2.) You have 15 minutes.
3.) Same rules apply from semi finals.
4.) You must complete the entire game.
5.) World 1-1 to World 8-1 is actually about the same amount of time as World 8-1 to World 8-4 (if you include warp zones), believe it or not.
Timing/Tie Breaker rules:
1.) Times will be minutes, seconds, and then milliseconds. So yes, we are including decimals.
2.) If there is a tie, the two of you will play SMB3 battle mode and the victor will move on.
3.) If only 3 people qualify, whoever had the fastest time will get a by.
4.) If only 2 people qualify, it will go straight into finals.
Tetris DS Tournament
Rules:
You are resposible to bring your own DS.
You are also responsible for taking care of your DS.
One game can actually cover 4 systems. So we shouldn't have a problem with not having enough games.
No time limit.
First player to get 2 wins advances into the next round. Best out of 3. (2/3)
Finals is first to 5. Best out of 9. (5/9)
We will try, 2 player battle unless they're are too many people
If they're too many people, the first round or maybe even the second round also might be 3-4 player battles.
Matches can vary from 2 to 4 players depending on the number of contestants.