Ninja game!

Started by pikaachi, May 31, 2010, 11:10:53 PM

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Impulse

Summah time = free time from school!

Why not in July or something? Question is where? I mean not all of us live in SJ where Fanime happened.
10':
Friday I encouraged some of the artists. Saturday I worked as a dealer. Sunday, I taught a few people how to Salsa. After midnight I played NINJA in a chair due to injury. Monday I worked as a dealer again and all through out the weekend helped ppl.

Pen2AndyP

I'd love for it to be in SJ or milpitas, which is driving and even walking distance for the majority of us.

Impulse

Quote from: Pen2AndyP on June 05, 2010, 12:34:24 AM
I'd love for it to be in SJ or milpitas, which is driving and even walking distance for the majority of us.

We don't know that for sure unless others post.  :P
10':
Friday I encouraged some of the artists. Saturday I worked as a dealer. Sunday, I taught a few people how to Salsa. After midnight I played NINJA in a chair due to injury. Monday I worked as a dealer again and all through out the weekend helped ppl.

JTchinoy

I'm glad that the game is alive and well after we started playing in the game room last year, but the rules this year were absurd.
I'll give you the original rules as I was taught them last year:
1) Moving:
     a) Only 1 jump OR step is allowed.
     b) Head movement is always allowed.
     c) Exact position (besides head) must be held between turns unless dodging.
     d) torso can't move to check where another person's hands are.  You have to keep your pose except for your head.
     e) Your hands must keep the open palm position at all times.  You can't close it at all.
     f) You can't hide your hands in your pocket, armpit, between your legs, or anything like that.  They have to stay visible and actually reachable.
     g) Don't leave your hands near anything you don't want touched or hit.  Don't put them neat your face, your butt, groin, or chest if you're a girl.
     h) You can't stay on the floor, this game was meant for standing originally.  You can't keep your hands on the floor either.  Do everything in your power to avoid being on the floor.  If you fall on the floor, you're allowed to use your next turn to "recover", where you can stand up and assume a position using more moves than the fluid rules apply.
     i) You can't cartwheel or dive into a roll.  Those aren't single fluid motions.
     j) If you assume a pose, you have to hold that pose.  If you can't hold that pose, you're eliminated.  This means if you stand on 1 leg and can't keep that pose, you lose.

2) Attack:
     a) 1 fluid motion that must be done while your body moves.  It's 1 fluid motion, not 2.  Step then strike is 2 moves.
     b) Both hands can be moved at once, but not one after the other.
     c) Your hand(s) must remain where they are when they stop moving.
            ie. In a jab, you can't retract your hand after it stops moving in the original direction.
     d) You aren't allowed to make your opponent flinch.  You move or you don't, no faking out.
     e) The entire hand counts as a hit, the wrist and below is safe.
     f) You can't make any intentional body contact with your opponent excluding your hand slapping theirs.  You can't lean on anyone, put your hand on their shoulder, rest your foot on their leg, be back to back, no contact.  I heard about people body checking and elbow checking this year, are you guys serious?

3) Dodging:
     a) If you believe an opponent is attacking you, you may take a single step or pivot to avoid them.  The fluid motion rules apply to your upper body, but you can only take 1 step or pivot with your feet.
    b)  If you change position when you think they're attacking, but they didn't attack, you have to resume your original position.

I believe that's all of the original rules.

Anti-Pocky Movement 201X

Boozer

Quote from: JTchinoy on June 05, 2010, 08:12:09 PM
I'm glad that the game is alive and well after we started playing in the game room last year, but the rules this year were absurd.
I'll give you the original rules as I was taught them last year:
1) Moving:
     a) Only 1 jump OR step is allowed.
     b) Head movement is always allowed.
     c) Exact position (besides head) must be held between turns unless dodging.
     d) torso can't move to check where another person's hands are.  You have to keep your pose except for your head.
     e) Your hands must keep the open palm position at all times.  You can't close it at all.
     f) You can't hide your hands in your pocket, armpit, between your legs, or anything like that.  They have to stay visible and actually reachable.
     g) Don't leave your hands near anything you don't want touched or hit.  Don't put them neat your face, your butt, groin, or chest if you're a girl.
     h) You can't stay on the floor, this game was meant for standing originally.  You can't keep your hands on the floor either.  Do everything in your power to avoid being on the floor.  If you fall on the floor, you're allowed to use your next turn to "recover", where you can stand up and assume a position using more moves than the fluid rules apply.
     i) You can't cartwheel or dive into a roll.  Those aren't single fluid motions.
     j) If you assume a pose, you have to hold that pose.  If you can't hold that pose, you're eliminated.  This means if you stand on 1 leg and can't keep that pose, you lose.

2) Attack:
     a) 1 fluid motion that must be done while your body moves.  It's 1 fluid motion, not 2.  Step then strike is 2 moves.
     b) Both hands can be moved at once, but not one after the other.
     c) Your hand(s) must remain where they are when they stop moving.
            ie. In a jab, you can't retract your hand after it stops moving in the original direction.
     d) You aren't allowed to make your opponent flinch.  You move or you don't, no faking out.
     e) The entire hand counts as a hit, the wrist and below is safe.
     f) You can't make any intentional body contact with your opponent excluding your hand slapping theirs.  You can't lean on anyone, put your hand on their shoulder, rest your foot on their leg, be back to back, no contact.  I heard about people body checking and elbow checking this year, are you guys serious?

3) Dodging:
     a) If you believe an opponent is attacking you, you may take a single step or pivot to avoid them.  The fluid motion rules apply to your upper body, but you can only take 1 step or pivot with your feet.
    b)  If you change position when you think they're attacking, but they didn't attack, you have to resume your original position.

I believe that's all of the original rules.
agree with all but the back to back i dont ever remember not being able to touch it was more like a taunt attack sure there where no hitting another player at all was a def rule but touching was over looked most of times like leg locking to block a player or going back to back so you know which way to move to react or so fourth but about elbowing ouch who would do that

Crewd

I talked with my friends
were hosting a Ninja tournament at Sac-anime Summer

Relsek

Quote from: Crewd on June 07, 2010, 06:07:49 PM
I talked with my friends
were hosting a Ninja tournament at Sac-anime Summer

How is Sac-anime? Some of my friends and I are considering going.

Aeredon

I'm considering that as well. I didn't get a chance to go last time.

JTchinoy

Quote from: Boozer on June 07, 2010, 05:06:40 PM

agree with all but the back to back i dont ever remember not being able to touch it was more like a taunt attack sure there where no hitting another player at all was a def rule but touching was over looked most of times like leg locking to block a player or going back to back so you know which way to move to react or so fourth but about elbowing ouch who would do that
These are original rules as I learned them.  Even when we played last year we often overlooked the no touching rule, but we tried to enforce it as much as possible.  You can assume the leg lock position as long as you're not actually touching them.  There's plenty of technicalities to no touching by merely being within a centimeter of them, which also inhibits their movement in a similar manner.  We've locked people in simply by surrounding them within a couple inches of their body, giving them no place to go without touching us.  The game is a lot more interesting in my opinion when you push the limits of no touching.  I got leg locked by a guy that clapped his hands around my ankle, but didn't touch my leg.  Unfortunately for him he couldn't get his hands out of the way in time and he promptly was slapped. :)

I highly suggest these rules to ensure the safety of the players and approval by passing rovers and staff. :)

Anti-Pocky Movement 201X

Boozer

i c i c i believe you are right i believe most of us here can agree with this rule set and should have it done ^^. also when is sac-anime i might hitch a ride out there to play not sure about attending since i use to be a dealer and it to me was not that great

Crewd

its on September 3-5th
in my experience its mediocre, but gets better and learns from its mistakes every year

the people are awesome though.

haven't decided what time tho.

I have gaming tournaments and cosplay gatherings and the masquerade to go to

Impulse

Quote from: Boozer on June 08, 2010, 12:14:08 PM
i c i c i believe you are right i believe most of us here can agree with this rule set and should have it done ^^. also when is sac-anime i might hitch a ride out there to play not sure about attending since i use to be a dealer and it to me was not that great


Wish I could go, oh well -shrugs- How are you? I really wanted to see our little group from that Sunday-Monday game again but got busy with work.
10':
Friday I encouraged some of the artists. Saturday I worked as a dealer. Sunday, I taught a few people how to Salsa. After midnight I played NINJA in a chair due to injury. Monday I worked as a dealer again and all through out the weekend helped ppl.

Boozer

yea we did awsome we vets showed up some of the newbies but t=damn everyone got better this year

Impulse

Quote from: Boozer on June 08, 2010, 11:44:42 PM
yea we did awsome we vets showed up some of the newbies but t=damn everyone got better this year

Especially those 4 we taught around 12 AM, they got deadly fast!
10':
Friday I encouraged some of the artists. Saturday I worked as a dealer. Sunday, I taught a few people how to Salsa. After midnight I played NINJA in a chair due to injury. Monday I worked as a dealer again and all through out the weekend helped ppl.

Xepherian

there seems to be major conflict in the way southern california plays and northern california plays.

and the fact that everyone keeps running away from actual confrontation made ninja less enjoyable for me.

and people who always say "watch out" when i'm actually sneaking up behind someone.

god damn these people. GOD DAMN THEM ALL.

/rant.

JTchinoy

sounds like party poopers to me.  we're pretty sneaky in norcal when the game's played right

Anti-Pocky Movement 201X

STATUSQUOcTho


STATUSQUOcTho

this was my first year playing ninja, but i came to fanime on Sat-monday. i learned how to play ninja on sat and played thru monday. i was wearing a black button down shirt wid a red tie. and on monday i wore a cutoff sleeveless shirt, with same red tie. does anyone remember me or my friends? they were the really good twins, and the other short asian guy with long hair

lunarknight

It was an awesome game. I played for most of the day on Sunday.

BTW, I got a group shot of the entire ninja team who played on Sunday. Does anyone want it?

RoboWaffle

#39
Ninja this year was.... interesting to say the least. I was Sanji early on Saturday and in a black Fedora with a button up shirt any other time I played this year.  Definitely a lot of rule confusion and a bit of butthurt which just left a bad taste to the game. However, those of you who were out for some clean fun were a blast to play with. It was great meeting up with familiar veterans from last year and spreading the ninja spirit. I'm certainly down for a gathering whenever.