STG 101: Intro to Shoot-Em-Ups -- Feedback

Started by Raydere, May 31, 2011, 08:44:56 PM

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Raydere

Hello! I'm 1/3 of the hosts of STG 101.

So we had our panel on Friday as planned, and were able to fill a little under half of the seating capacity. We got a lot of positive feedback about the panel, especially on the montage of JohtoKen getting owned at various non-danmaku games, as well as having a couple members of the audience give Crimzon Clover a shot.

Unfortunately, we were not able to get someone to record the panel! :(

But anyways, thank you all to came out to the panel! We hope we got some of you into trying shmups, or at least piqued your curiosities!

To those who wanted to but couldn't, or want to see the panel again: We will be hosting a "lite" version of this panel at Kin-Yoobi Con in Hayward this coming August (http://gzronline.com/kinyoobicon2011.htm). Once we get a confirmed timeslot, I'll make an update in this post. If you have equipment for 1 hour of video recording, please record for us!

With that said, to those who did attend, what were your thoughts on our panel? Some questions you could answer:
- If you have not played shmups before, did we get you considering trying them out?
- What do you think we could've done to more effectively present our points? What did you think was outstanding?
- For those who are veterans at shmups, any details or games we should've covered? Any fact-checking we need to do? (I know we erroneously refered to DoDonPachi as the first game with a 2nd loop, for instance.)
Raydere / Raymoo, purveyor of crazy Japanese music games
Twitter: @Raydere | Tumblr: raydere2