I am STILL Not sure why the dealers room has to have a special exit door and a special entrance door.
Having attended Fanime for half a decade already, I have a guess about this. In previous years (before moving to SJCC), the dealers room was horrendously crowded, and there were huge lines to get in. I think they had a limit on how many people can be in the room due to fire codes or something, so they could only let more people in when previous shoppers left. The separate exit was useful so that people who wanted to leave can do that very easily and didn't have to trip over a huge line to get out. Maybe they keep the entrance and exit still separated just in case there's a sudden demand and they have to implement flow control again.
the water dispensers.....they were luke warm or room temperature..thats kinda..nasty....
I don't think it's so much the temperature as the water. I think the first batch of water was really bottled water. After the first bottle ran out at each station, however, I think they replaced it with tap water. For people who aren't from San Jose, San Jose tap is from well water, unlike higher up on the penninsula (Cupertino, Sunnyvale, Mountain View, etc) where the water comes from the mountains. (My mom's friend used to work for some water district, so she knows all the details.) San Jose tap water is totally nasty stuff. I've learned to bring my own bottled water to Fanime ever since it moved to San Jose.
My biggest gripe is about the panel room. I tried to listen to the mangaka's panel, but the videos playing next door were really loud and drowned out the speakers on the panel. From the map in the program guide, the panel room looked like it was in the corner away from everything. Why was it moved?
I also wanted to suggest putting more of the anime and panel information into the programming guide. There's all that stuff for asian films. It'd be nice if there was something similar to that for panels and anime.
I didn't know that there was the tea ceremony and martial artists in the artists alley. Was that advertised somewhere that I missed? If I knew about them, I would've made time to go to them, but I didn't find out until after the con was already over. ;_; I hope they all come back next year, and if they do, I hope they're advertised better. I still want to see them.
Cool parts: the hentai/yaoi check-in stuff was neat, Stage Zero was a great idea, the artist alley was awesome, the guests were wonderful, the cosplay (for those of us who stayed until the end) was utterly spectacular, the craftsmanship judging category was neat, the very wide selection of videos of all types was excellent.
Actually, I wanted to go back and point out the cosplay judging. I think it was great the way the judges explained why the winners won. Previously, several of the winners just didn't seem any better than the people who didn't win. This year, though, with the judges explaining, I feel that I understood better why the winners deserved their win. I think those few extra sentences (even as hasty as they were) made the awards part interesting and worthwhile. In previous years, the awards just felt like such a let-down. I'm not a cosplayer, and I don't know any of them, so I wasn't emotionally invested in the winner, but I still almost felt bitter about a few of the winners. This year's awards might've been hasty, but I thought they were much more satisfying. I particularly agreed with the Utena, Rose of Versailles, Lost in Translation, and Puyopuyo awards. Those judges totally rocked, and I hope they come back and do the same thing next year. I know they said who they were before they gave the awards, but I didn't write it down. Can someone post that information please?
Overall, great con!