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FanimeCon: Participate, Join, Create => Panels and Workshops => Topic started by: fullmetalneko on July 28, 2007, 07:38:50 PM

Title: Panel and Workshop Suggestions 2008
Post by: fullmetalneko on July 28, 2007, 07:38:50 PM
Good Day Fanime Fans,

Its time to get that ball rolling early and start with some new panel suggestions!  Though we have a few things lined up already we would like your input!  So if all of you could throw out the following:

Who would you like to see return from last year?
What new things would you like to see added?
Any people you would like to see?

Get thinking!  We have about 10 months, lets get rocking!
Title: Panel and Workshop Suggestions 2008
Post by: Chun on July 29, 2007, 03:42:34 AM
I had fun hosting the A18 panel this year, but if you could possible get me a stable internet next time I'd really appreciate it ^^;;.

Melty Blood workshop that I saw on the website and mysteriously disappeared would be nice this next year.

~Chun
Title: Re: Panel and Workshop Suggestions 2008
Post by: darkknightcecil on July 29, 2007, 05:39:47 PM
Quote from: "fullmetalneko"Good Day Fanime Fans,

Its time to get that ball rolling early and start with some new panel suggestions!  Though we have a few things lined up already we would like your input!  So if all of you could throw out the following:

Who would you like to see return from last year?
What new things would you like to see added?
Any people you would like to see?

Get thinking!  We have about 10 months, lets get rocking!
AN person who i want to see is
Peter Cuellen, the voice of Optimus Prime
XDDDDDDD and hes also the voice of that toonami announcer so yeah o_o
Um what should return hmm..
Title: Panel and Workshop Suggestions 2008
Post by: BunofGovt on July 29, 2007, 07:32:36 PM
The How to Wear a Kimono panel and the Shoes and Boots panel AGAIN, please.  Thank you.  Due to scheduling, I was not able to attend either.   :?

And more panels on cosplaying tips, demonstrations, etc.

Is it possible to get Katie Bair to do a panel on wigs, hair, or on her manga creation?  I missed her at SacAnime.
Title: Panel and Workshop Suggestions 2008
Post by: fullmetalneko on July 29, 2007, 09:06:15 PM
Keep the ideas coming everyone!

Chun:  
Melty Blood Workshop:  What kind of workshop are you asking?  And what format?  What standard are we talking, PC, PS2, Arcade?  Since the latter two are a little harder to pull off than the PC version.  As well as depending on the format it would be rather difficult to really pull off something, hands on.  Fighting game theories are a bit difficult when done just in words and pictures than hands on.  

Though if you have and ideas on this i'm sure myself and kava would love to know.  I know I'm a huge fan of this game and have an arcade setup in my living room.  I just am rather at a loss how to do such a panel.
Title: Panel and Workshop Suggestions 2008
Post by: PyronIkari on July 29, 2007, 11:28:51 PM
Alkaline and I were talking about this for the past 2 1/2 years actually. A fighting game panel. The issue with it is, there's too huge of a gap between "skilled" and "beginner". Terminology alone would be too difficult yo convey and you'd have to limit it to either "advanced" players, and "beginner players".

To be honest though... I watched people playing Melty Blood at fanime... and only two of them were "advanced" and they weren't very advanced. Most of them looked like x-copy players(players that watch videos and mimic what they see). And only one player actually seemed like a veteran player. Something that bothers me are people that throw panels when they aren't very "experienced" in what they're throwing panels at. There was a "learning Japanese" panel at Otakon that a few of my friends attended(4 Japanese girls from Japan, 2 of which fluent in English and a friend who is learning Japanese escorting them). The panel was ran by not a single Japanese fluent speaker, and they at best, were beginners. They had little understanding of the language. One of the girls with my friend corrected the panelists some odd 15 times in the 30 minutes they stayed at the panel, for not only grammar mistakes, but pronunciation and word usage as a whole.

I don't think the panel shouldn't happen, but in general, people need to be careful with what they're having a panel about, and really need to know the field that they're talking about. Can't act like an authority on something when you don't have much knowledge in it, especially since you can mislead people into thinking they understand something, when you're actually giving incorrect information.
Title: Panel and Workshop Suggestions 2008
Post by: magz on July 30, 2007, 12:49:25 AM
Quote from: "PyronIkari"To be honest though... I watched people playing Melty Blood at fanime... and only two of them were "advanced" and they weren't very advanced. Most of them looked like x-copy players(players that watch videos and mimic what they see). And only one player actually seemed like a veteran player.

First off, there's nothing wrong with mimicking the play style of those you see in videos. Among U.S Melty Blood players, it's a generally accepted truth that even the lower tier Japanese players could beast our top tier U.S players.

Secondly, it was hard for most of us that played MB at the arcade to play on HAPP parts due to the fact that the majority of the people in the U.S that even play MB use either keyboard, pad, or arcade sticks with Japanese parts.

Back on topic, regardless of whether or not we'd be "advanced" enough by Pyron's standards to host such a panel, I'd be down for it just to give the game more publicity.
Title: Panel and Workshop Suggestions 2008
Post by: Chun on July 30, 2007, 01:07:10 AM
Quote from: "PyronIkari"I don't think the panel shouldn't happen, but in general, people need to be careful with what they're having a panel about, and really need to know the field that they're talking about. Can't act like an authority on something when you don't have much knowledge in it, especially since you can mislead people into thinking they understand something, when you're actually giving incorrect information.

From my experience with Melty it is a fairly easy game to get into, but hard to master. Most general blockstring/vulnerability/general bread and butter setups can be easily explained, but not always ideally executable.

I've always thought of a fighting game panel to simply go over tierlists, then break up into character discussion groups. There are no "absolute masters" of the game for every character present, so to go on a case by case/individual group conversation deal would be a way to go.
Title: Panel and Workshop Suggestions 2008
Post by: PyronIkari on July 30, 2007, 01:12:56 AM
Quote
First off, there's nothing wrong with mimicking the play style of those you see in videos.
-=/ There is, and even in bigger games(3S, GG, etc) you can tell who does and doesn't. X-Copy players never do well and it's mostly because they don't understand the game beyond x-copy. But I don't want to argue this, there's no point unless the person I'm talking to really understands it.

It returns back to "Beginners" or "experts". If you're going to have a panel, you have to gear towards one. Chances are most of the people that attend a melty blood panel are already people that know and play the game... it'll just be a gathering of people that play. Without someone that's an actual "expert" on the game, there's no real point to have the panel other than to meet others that play. Without fully understanding how/why/when you should be doing specifics and the specifics as to the affects, counters of it, nothing is accomplished. I can tell people to do xxx in a game, but unless they understand why it's pointless. It's depremental as a result instead of beneficial. People become dependent on a->b and an opponent acting a->b. It kills stragedy, and only half of the game is played like that.

Edit: 90% of a fighting game is learning how to land a hit, it doesn't matter what hit, just "a hit". Learning combos is after that. There's no point in learning combos and different combo setups if you can't land that initial hit. To learn that, you have to learn the game. Tierlists don't matter unless you understand WHY the tiers are set up that way. I can explain tier lists to a beginner but they won't understand. Much like the tier thread that was in gamers, people would argue why is xx above xy and what not. If you try to explain... say MvC2, where the tiers differences are huge, to a beginner, they won't understand. Why is sentinel sooooo much better than Chun-Li? Chun-Li has infinites almost anywhere off of almost any hit, builds meter almost faster than anyone, and has good supers... yet according to the tier lists, she's low-tier? Why is that?

She can't land that first hit.

You can't really explain that with words though. Why can't she land a first hit? "Because she sucks". That's what it comes down to... to go into detail it would be sooooooooo hard to understand and would take hours and actual physically showing them.

Even to players that decently know video games, it's advanced stuff that takes a lot of explaination. An introductory panel would have to suit people that know very little about fighting games, but then you would be talking about "this is a weak attack, this is a strong attack, this is a dash". It takes weeks to months to learn the basics of a fighting game. Hell, I've been playing fighting games for 20 years now. And not until SFA3 did I really start understanding fighting games. I was good enough to beat most people in arcades prior to that, but not until Alex Valle, Mark Acero, and Rob Ingram started inviting me over to their place to really learn the physics and points of them did I really start to learn. Things like frame advantage, zoning, footsies, counter pokes, hit confirms, and hit box properties. A two hour conversation about why you'd want to use c.short c.jab c.short instead of c.shortx3 and how c.Strong is a better poke than c.Forward. Things you can't learn by x-copying
Title: Panel and Workshop Suggestions 2008
Post by: Chun on July 30, 2007, 01:41:24 AM
Quote from: "PyronIkari"I can explain tier lists to a beginner but they won't understand. Much like the tier thread that was in gamers, people would argue why is xx above xy and what not. If you try to explain... say MvC2, where the tiers differences are huge, to a beginner, they won't understand. Why is sentinel sooooo much better than Chun-Li? Chun-Li has infinites almost anywhere off of almost any hit, builds meter almost faster than anyone, and has good supers... yet according to the tier lists, she's low-tier? Why is that?

She can't land that first hit.

Why can't she land a first hit? "Because she sucks". That's what it comes down to... to go into detail it would be sooooooooo hard to understand and would take hours and actual physically showing them.

What does it matter that people will or will not understand, or if an opinion of "Hay she sucks kkkk" matters? The panel is there to throw the ideas up towards the novices and the advanced players alike. Is it really that impossible to tell a person "Hey, she's got great combos, but she's got no way to hit them in." They don't need a 5 hour lecture. All they need are some ideas; it's an hour panel, not a week seminar. People will have their opnions on characters, there's no way to please them all; when I say tiers, I state mostly accepted dissertations by the communities behind it.

QuoteYou can't really explain that with words though.

In the hour given you really can only really give some introductions (Basics, Bara Cancel, Shielding advantages), since all characters cannot be covered. After basics review/introductory alike, people discuss the game into sects for greater understanding/talk. If we had the room large enough such as your room from the Damn You Internets, space would not be a problem either.

QuoteEven to players that decently know video games, it's advanced stuff that takes a lot of explanation. An introductory panel would have to suit people that know very little about fighting games, but then you would be talking about "this is a weak attack, this is a strong attack, this is a dash". It takes weeks to months to learn the basics of a fighting game.

Right. But this is a workshop assuming that people have prior experience/need ideas. I don't believe we'd need a full day to explain how a combo works, or how "A B and C" exist.

You're making it sound like we're running a melty camp. It's simply an hour's worth of basic review, then breaking up into favorite tactic groups, not a beginner to badass fullcourse.

~Chun
Title: Panel and Workshop Suggestions 2008
Post by: PyronIkari on July 30, 2007, 02:13:55 AM
Quote from: "Chun"
Quote from: "PyronIkari"I can explain tier lists to a beginner but they won't understand. Much like the tier thread that was in gamers, people would argue why is xx above xy and what not. If you try to explain... say MvC2, where the tiers differences are huge, to a beginner, they won't understand. Why is sentinel sooooo much better than Chun-Li? Chun-Li has infinites almost anywhere off of almost any hit, builds meter almost faster than anyone, and has good supers... yet according to the tier lists, she's low-tier? Why is that?

She can't land that first hit.

Why can't she land a first hit? "Because she sucks". That's what it comes down to... to go into detail it would be sooooooooo hard to understand and would take hours and actual physically showing them.

What does it matter that people will or will not understand, or if an opinion of "Hay she sucks kkkk" matters? The panel is there to throw the ideas up towards the novices and the advanced players alike. Is it really that impossible to tell a person "Hey, she's got great combos, but she's got no way to hit them in." They don't need a 5 hour lecture. All they need are some ideas; it's an hour panel, not a week seminar. People will have their opnions on characters, there's no way to please them all; when I say tiers, I state mostly accepted dissertations by the communities behind it.

QuoteYou can't really explain that with words though.

In the hour given you really can only really give some introductions (Basics, Bara Cancel, Shielding advantages), since all characters cannot be covered. After basics review/introductory alike, people discuss the game into sects for greater understanding/talk. If we had the room large enough such as your room from the Damn You Internets, space would not be a problem either.

QuoteEven to players that decently know video games, it's advanced stuff that takes a lot of explanation. An introductory panel would have to suit people that know very little about fighting games, but then you would be talking about "this is a weak attack, this is a strong attack, this is a dash". It takes weeks to months to learn the basics of a fighting game.

Right. But this is a workshop assuming that people have prior experience/need ideas. I don't believe we'd need a full day to explain how a combo works, or how "A B and C" exist.

You're making it sound like we're running a melty camp. It's simply an hour's worth of basic review, then breaking up into favorite tactic groups, not a beginner to badass fullcourse.

~Chun

And... that's my point. An hour of time isn't enough to explain crap. My roommate has been playing fighting games for a good amount of his life, but he didn't understand them until we played for hours a day, and he started researching a lot of stuff on his own. This defeats one point though... trying to gain more popularity for the game.

As someone else put it...

QuoteWhat does it matter that people will or will not understand, or if an opinion of "Hay she sucks kkkk" matters?
Then what's the point of having the panel? It's basically you all getting together to circle jerk about the game. You can do that without a panel.
Title: Panel and Workshop Suggestions 2008
Post by: Chun on July 30, 2007, 02:20:59 AM
Quote from: "PyronIkari"
QuoteWhat does it matter that people will or will not understand, or if an opinion of "Hay she sucks kkkk" matters?
Then what's the point of having the panel? It's basically you all getting together to circle jerk about the game. You can do that without a panel.

You're taking the statement so far out of context it's "curry and ass".

Let's simplify; a projected panel plan:

1. Semi-Basic Movements/Tactics (Inc: Bara Cancel, Reverse Beat; NOT Blood heat, what is EX)
2. Community Collaborated Tierlist Statement (Zero elaboration on individuals, but a explaination of the character scope ["These are considered high tiers because.... "  "These characters are low because they either...")
3. Break into character specific group talks. (Sion safeties, attempts, situational breads...)
4. End with Tsukihime plugs/Type-MOON misc.

~Chun
3.
Title: Panel and Workshop Suggestions 2008
Post by: fullmetalneko on July 30, 2007, 09:25:30 AM
Alrighty Folks, notes have been taken and Ill keep following the discussion but since this has gotten a bit more personal id suggest starting a new thread to finish this discussion. Id Appreciate it!  =}
Title: Panel and Workshop Suggestions 2008
Post by: mDuo13 on July 30, 2007, 09:26:38 AM
Quote from: "Chun"
Quote from: "PyronIkari"
QuoteWhat does it matter that people will or will not understand, or if an opinion of "Hay she sucks kkkk" matters?
Then what's the point of having the panel? It's basically you all getting together to circle jerk about the game. You can do that without a panel.

You're taking the statement so far out of context it's "curry and ass".

Let's simplify; a projected panel plan:

1. Semi-Basic Movements/Tactics (Inc: Bara Cancel, Reverse Beat; NOT Blood heat, what is EX)
2. Community Collaborated Tierlist Statement (Zero elaboration on individuals, but a explaination of the character scope ["These are considered high tiers because.... "  "These characters are low because they either...")
3. Break into character specific group talks. (Sion safeties, attempts, situational breads...)
4. End with Tsukihime plugs/Type-MOON misc.

~Chun
3.
This sounds pretty similar to the setup for your Albatross 18 panel this past year. For me, that panel was almost useless because I was such a clueless beginner, having played less than a dozen rounds in game at the time. However, Loktera has mentioned a couple times that your panel helped him out a lot. So it really has to do with the level of experience you're targeting amongst players.

Really, if the goal is to get more people into the game, a "Getting Into Melty Bood" panel would be more useful than "Intermediate Melty Blood Tactics". Such a panel would be easier to give - introduce the game, give some background (who made it, what versions exist, where to find it, where it's going) and explain basic play, then go into general tactics and strategies, plus maybe mentioning tier lists. In general, tier lists are very questionable IMO - if someone is serious about wanting to get into a game, that person will play all the characters* and be able to make their own decisions about which characters they like or are better, and if you give a newbie a tier list, you're just going to discourage him or her from playing the less-represented characters while not actually helping to explain why.

*Note my behavior regarding MB:AC and judge accordingly.
Title: Panel and Workshop Suggestions 2008
Post by: fullmetalneko on July 30, 2007, 01:11:42 PM
My personal view of this is that a Melty Blood “Panel” would be great.  Though Tsukihime had a brief surge of popularity Melty Blood remained relatively unknown stateside.  This was due in large part for being a doujin pc game rather than something on Consoles.  There are a few people out there that have jumped on it due to the crazy gameplay videos that are out on the net.  Id love to see something that more just explained what it is.  The characters, the story, Establish the world.  Then maybe explain the basics, button layout, HUD layout Etc.  Then maybe show some of the videos of what you CAN do with it by showing some of those crazy tourney vids.  

As far as a “Workshop” it is difficult if not impossible to have a constructive workshop on fighting games.  People’s personal setup’s are as varied as there are players.  Some, as shown above, hate the American HAPP style controls, though there are some that hate the SANWA Japanese standard.  (Ball-Top Clicky Sticks, Rounded buttons.)  I personally like a hybrid.  I use the American Laser Optic Joysticks with the tear handle but like the rounded buttons.  Not only would it be near impossible to line up game stations numerous enough to facilitate hands on demonstations for all those who attend, the level of people that complain about the joystick layout/design wouldn’t just be 2 or 3 but would probably be most of the room except for whoever brought the sticks.  

It’s a cool Idea and I’m sure that everyone will try to make SOME kind of fighting game panel happen, since it seems there is an interest for it.  Its just that for something really spectacular it really needs to be hands on, and that would prove to be rather tricky.
Title: Panel and Workshop Suggestions 2008
Post by: Emerge on August 01, 2007, 01:55:08 PM
so based on what i've read, Pyron, are you proposing a MB panel, one for another particular game, or one for fighting games in general?

as someone has posted, time constraints are probably one of the issues that needs to be addressed, especially if you intend on going into intermediate/advanced tactics and whatnot, so i assume there would be a focal point of it all
Title: Panel and Workshop Suggestions 2008
Post by: PyronIkari on August 01, 2007, 02:32:15 PM
I'm not proposing anything. You seemed to have gotten lost in the conversation somewhere. Someone else proposed a melty-blood panel, and I replied in saying that Alkaline and I have both discussed having a fighting game panel before with each other. Within those conversationings we gave up because in an hour, you can't really explain much at all, and it would be very limited to whom you could talk to. A quick overview of the basics/systems/advanced parts of the games would go over the heads of any beginners of the game, because they won't understand 80% of the panel outside of the basic parts. Advanced players would get nothing out of that, since they already know everything you just explained anyways. The only people that would get anything from that panel at all, are people that play fighting games, but have not played Melty Blood itself. The issue with that is, these players would get more out of playing the game for an hour, over listening to someone talk about the game for an hour. So having a basic overlay like that is almost completely pointless.

Explaining Chara types is pointless because you can't sum up characters in like 3 sentences. It will go over almost everyone's head, since most of the characters play rather similarly in terms of basics, it's just usage of specifics that differentiate. It'd be like me trying to explain the differences between Sean/Gouki/Ken/Ryu in 3S. I can't give just a few sentences and you'd understand how they are all different. So you'd either only be covering half of the cast at best, and that alone would take up half an hour easilly.

Now, again I stress this. Let's say there even was more time. Really, how well do you guys know this game to give correct proper explainations, and would be able to answer questions from the audience. I'm pretty certain, I could sit in that audience and throw out questions to you guys, and you'd either have no clue what I was talking about, or I'm fairly certain you wouldn't know the answers to them, and I hate Melty Blood. But the same goes with every panel. Really, you shouldn't be throwing a panel on something unless you could be considered an expert on it in some way. Again, from what I witnessed in the past 6 years at the arcade in Fanime, no one could consistently beat me in any game I took the time to play, and I'm not *THAT* good.
Title: Panel and Workshop Suggestions 2008
Post by: Nina Star 9 on August 01, 2007, 02:50:32 PM
Trying to steer this a bit back on topic...



Since I definately want to see the Masquerade Ball return, how about having more than one dancing lesson, for those of us that were running around like mad to all the of various things at that time and missed the dancing lesson? Since I could not attend, I do not know, but how were those geared? Maybe have a super basic beginner one (I mean, super basic beginner, starting from where you put your hands on your partner, how to not step on feet/costumes, and etiquette, all three of which I was totally lost on at the actual ball, as I had never really danced before), and then an intermediate level one, maybe even just a demonstartion, for people that know how to do basic dancing, but would maybe like to learn a new technique or two?


Also, how about a Masquerade skit panel/workshop? Has there been anything like this before, and would people use it? I know that I could certainly use some know-how in this area, and I am sure that there are others that could improve on skits and skit ideas and people that are discouraged from performing because of not know what to do onstage. Obviously, it probably wouldn't help for that year's Masquerade, but it can be used for future cons (others that summer, the next Fanimecon), or would that be too difficult, in that various cons have various audiences and that even the Fanime audience changes so much year to year that there is no way to have a one-size-fits-all general tips session?
Title: Panel and Workshop Suggestions 2008
Post by: fullmetalneko on August 01, 2007, 03:47:03 PM
Quote from: "Nina Star 9"Trying to steer this a bit back on topic...



Since I definately want to see the Masquerade Ball return, how about having more than one dancing lesson, for those of us that were running around like mad to all the of various things at that time and missed the dancing lesson? Since I could not attend, I do not know, but how were those geared? Maybe have a super basic beginner one (I mean, super basic beginner, starting from where you put your hands on your partner, how to not step on feet/costumes, and etiquette, all three of which I was totally lost on at the actual ball, as I had never really danced before), and then an intermediate level one, maybe even just a demonstartion, for people that know how to do basic dancing, but would maybe like to learn a new technique or two?


Also, how about a Masquerade skit panel/workshop? Has there been anything like this before, and would people use it? I know that I could certainly use some know-how in this area, and I am sure that there are others that could improve on skits and skit ideas and people that are discouraged from performing because of not know what to do onstage. Obviously, it probably wouldn't help for that year's Masquerade, but it can be used for future cons (others that summer, the next Fanimecon), or would that be too difficult, in that various cons have various audiences and that even the Fanime audience changes so much year to year that there is no way to have a one-size-fits-all general tips session?

I’m so for this.  @_@  I love dancing!  (Ballroom / Choreographed)
Title: Panel and Workshop Suggestions 2008
Post by: Gwydion on August 01, 2007, 09:25:41 PM
I'd like to see a panel about cosplay skits. It's so hard to come up with something good for Masquerade, and that stage is huge. Any tips would be wonderful.
Title: Panel and Workshop Suggestions 2008
Post by: BunofGovt on August 02, 2007, 08:07:19 PM
I would LOVE a panel on cosplay skits also, AND then a follow-up on
Stage Zero for those who want a chance to put into practice what they learned in the panel.  If the panel were held early Saturday and then let those interested in performing, sign up for a Stage Zero performance on either Saturday afternoon or Sunday (I'm assuming anyone attending the panel will not have signed up for Masquerade and not have to go to rehearsals or something on Sunday  :shock: )?  The SZ performance could be limited to 30 seconds (don't laugh, that is a long time, 20 seconds is a long time for beginners), and maybe limit the sign-ups to 10 people/groups or fewer.

I'm not trying to take away from the Masquerade, but I think getting a chance to use knowledge you've just gained could be very helpful.  Plus maybe someone from the panel could help critique/give advice on the skit.  This would actually put the panel information into action.
Title: Panel and Workshop Suggestions 2008
Post by: Asa_Gohan on August 29, 2007, 11:10:42 PM
Im thinking of hosting an amtgard panel.  However there are only a couple things I am worried about.  First off amtgard is basically larping and show some of the basics to fighting.  And the only thing Im worried about is well...how should I put it...will they allow people to beat each other up with foam swords?
Title: Panel and Workshop Suggestions 2008
Post by: fullmetalneko on August 30, 2007, 09:50:29 PM
Quote from: "Asa_Gohan"Im thinking of hosting an amtgard panel.  However there are only a couple things I am worried about.  First off amtgard is basically larping and show some of the basics to fighting.  And the only thing Im worried about is well...how should I put it...will they allow people to beat each other up with foam swords?

Probably not, LARPing = good!  It has been tossed around in the past with doing a con LARP like a few other cons did in the old days.  But beating each other with whack-a-noodles would probably end bad.  ^^;;
Title: Panel and Workshop Suggestions 2008
Post by: Asa_Gohan on August 30, 2007, 11:54:20 PM
there are of course rules and what not though.  You dont just beat each other senseless xD  And Amtgard is safety first so yeah.  There are no head or neck shots so as long as people arent looking to hit that it should be safe.  Plus the swords are pretty safe to hit each other with if 9 year olds play. xD
Title: Panel and Workshop Suggestions 2008
Post by: BunofGovt on August 31, 2007, 07:31:50 PM
Quote from: "Asa_Gohan"Im thinking of hosting an amtgard panel.  However there are only a couple things I am worried about.  First off amtgard is basically larping and show some of the basics to fighting.  And the only thing Im worried about is well...how should I put it...will they allow people to beat each other up with foam swords?

Okay, this intrigued me enough to google 'amtgard' and find out what it is.  I think I'd want to attend a panel on this so I hope you are able to go through with it.  I remember back in high school taking fencing lessons.  Some of the members of the class went on to hold a human chess game and dressed in medieval garb (the knights or some of the pieces had swords, too, on campus  :shock: ).
Title: yuri panel
Post by: mpu on September 01, 2007, 02:25:50 AM
Myself and a few others would like to take on the responsibility of running the first yuri panel, if that would be alright/wanted/approved. :3
Title: Panel and Workshop Suggestions 2008
Post by: fullmetalneko on September 02, 2007, 01:01:43 PM
Quote from: "Asa_Gohan"there are of course rules and what not though.  You dont just beat each other senseless xD  And Amtgard is safety first so yeah.  There are no head or neck shots so as long as people arent looking to hit that it should be safe.  Plus the swords are pretty safe to hit each other with if 9 year olds play. xD

There are many issues with having an event like this.  Sadly an event like this couldn't be run on the honor system.  Not on the people that would run it, but the people who would attend it.  Since one bored person could ruin the whole fun for everyone.  This is something that i would be worried about in this situation.
Title: Re: yuri panel
Post by: fullmetalneko on September 02, 2007, 01:03:11 PM
Quote from: "mpu"Myself and a few others would like to take on the responsibility of running the first yuri panel, if that would be alright/wanted/approved. :3

I know that previously Fanime had tried to have some Yuri content in the line up.  So we will keep you in mind.  They might have things lined up, I'm not sure yet.  @_@
Title: Re: Panel and Workshop Suggestions 2008
Post by: Asa_Gohan on October 22, 2007, 06:57:37 AM
Quote from: fullmetalneko on September 02, 2007, 01:01:43 PM
Quote from: Asa_Gohanthere are of course rules and what not though.  You dont just beat each other senseless xD  And Amtgard is safety first so yeah.  There are no head or neck shots so as long as people arent looking to hit that it should be safe.  Plus the swords are pretty safe to hit each other with if 9 year olds play. xD

There are many issues with having an event like this.  Sadly an event like this couldn't be run on the honor system.  Not on the people that would run it, but the people who would attend it.  Since one bored person could ruin the whole fun for everyone.  This is something that i would be worried about in this situation.
Well again, you could always check it out at Dundra Con since that is also where a panel will be held or ask some of the people there about the panel itself.  And if what the main problem is, is someone feeling left out and bored during the panel.  Ill try and make sure that everyone who attends the panel gets to participate and have fun. In addition Im going to try and make sure there is enough equipment so that everyone is able to play at once.
Title: Re: Panel and Workshop Suggestions 2008
Post by: CabbitJay on October 25, 2007, 08:10:40 AM
I would like to see Damn the Internets! and Broccoli back for 2008.

Every year Fanime has some kind of theme.  I think it might be interesting to have a panel that talks about anime from that theme or what influence anime with that type of theme.
Title: Re: Panel and Workshop Suggestions 2008
Post by: alkaline on October 25, 2007, 04:02:53 PM
Quote from: CabbitJay on October 25, 2007, 08:10:40 AM
I would like to see Damn the Internets! and Broccoli back for 2008.

Believe.
Title: Re: Panel and Workshop Suggestions 2008
Post by: koella on October 25, 2007, 04:25:51 PM
I would really like to see a panel done by the creators/voice actors of RED vs BLUE (if they'd be interested)
It'd be cool to know how they make machinima videos and such
Title: Re: Panel and Workshop Suggestions 2008
Post by: Punkbuster on October 28, 2007, 02:24:31 AM
Quote from: BunofGovt on July 29, 2007, 07:32:36 PM
The How to Wear a Kimono panel and the Shoes and Boots panel AGAIN, please.  Thank you.  Due to scheduling, I was not able to attend either.   :?

And more panels on cosplaying tips, demonstrations, etc.

Is it possible to get Katie Bair to do a panel on wigs, hair, or on her manga creation?  I missed her at SacAnime.
Omg, Katie is so awesome! I've been to one of her wig panels, and it seemed to encompass everything and not just wigs. It's like she's oozing cosplay/otaku knowledge from every pore. <3
Title: Re: Panel and Workshop Suggestions 2008
Post by: neko ewen on November 01, 2007, 10:23:08 AM
I have a couple I'm considering putting on:

Japanese For Anime Fans: A friend of mine did this a few years back and it was a huge success. Basically a talk about the Japanese language, and what to expect if you're brave enough to try to learn it. During the weekend of the con I'll hopefully be graduating from SFSU with an M.A. in Japanese, and I actually have some stuff from the linguistics seminars I've taken that I can draw on.

Japanese Tabletop RPGs: I'm not sure how much interest there'd actually be, but I'd like to do a panel about the world of pen-and-paper RPGs from Japan. It's a teeny tiny niche hobby over there, but there are lots of really neat games. (Also, that new Night Wizard anime is based on an RPG of the same name (http://www.fear.co.jp/nw/index.htm)).
Title: Re: Panel and Workshop Suggestions 2008
Post by: fullmetalneko on November 09, 2007, 08:30:00 AM
Quote from: koella on October 25, 2007, 04:25:51 PM
I would really like to see a panel done by the creators/voice actors of RED vs BLUE (if they'd be interested)
It'd be cool to know how they make machinima videos and such

The Rooster Teeth Crew have been to Fanime a couple of times now.  Though I think last year there was something that a few of the main guys had to do that prevented them from attending.  Hopefully they have the free time to head back this year.  They are a great group of guys.
Title: Re: Panel and Workshop Suggestions 2008
Post by: Kava on November 12, 2007, 12:45:36 PM
I'm a bit late with getting on here to reply, and many thanks to fullmetalneko for keeping up with this better than I have. Wanted to reply to a few things here:

The Melty Blood panel that was on and then removed was cancelled by the panelist. As I recall, something came up last minute and so they had to cancel their plans for the panel. We'll be sure to try and contact them this year and let them know there was at least some interest in their panel on the boards and ask if they'd like to try again. ^-^

I can't vouch for their expertise in the game, but I'll definitely make sure we ask what kind of things they intend to do in the panel and perhaps refer them to the comments made in the board for ideas and tips.

The cosplay panels we had this last year were very popular, and we're definitely hoping to have them back, and to have more panels aimed at cosplay if we can get them.

There -are- plans to have more than one dance workshop this year. I won't say more than that right now, because I'm not sure how much the people planning it have said publicly. However, this is definitely in the works.

A panel on masquerade skits sound fabulous to me. Know anyone willing to design and put on one? I'm less sure about having them perform on Stage Zero, but it's worth considering.

Ahhh! I have some friends who are into amtgard. I'd love to see a panel on it. We have possible plans to have a boffer room this year, so maybe we could work something out regarding that if you're really interested in putting it on. I'm not yet certain if those plans will work out, so we'll see.

We had a lot of requests for more Yuri content this year, so a Yuri panel is a possibility. Depending on the content of the panel, you might need to make it an 18+ late night panel though. Have any ideas on what exactly you'd want to do?

Damn You Internets is definitely coming back. =) I think they've already got a web page up where they're brainstorming for ideas, and we've already discussed scheduling for them.

I haven't contacted Broccoli yet, but we're definitely inviting them to come back again.

The Japanese panels sound great - and you might even want to talk to tabletop games and see if they'd like to have a game or two at the con, perhaps after your panel sometime.

I do believe we had plans to have someone from Red vs Blue here last year and they cancelled out because something came up. We'd definitely love to have them back again and will be trying to make that happen.

Keep the ideas coming! The panel request forms should be going up on the website soon. ^-^
Title: Re: Panel and Workshop Suggestions 2008
Post by: Lizchan33 on November 12, 2007, 01:49:01 PM
Quote from: BunofGovt on July 29, 2007, 07:32:36 PM
The How to Wear a Kimono panel and the Shoes and Boots panel AGAIN, please.  Thank you.  Due to scheduling, I was not able to attend either.   :?

And more panels on cosplaying tips, demonstrations, etc.

Is it possible to get Katie Bair to do a panel on wigs, hair, or on her manga creation?  I missed her at SacAnime.
If it's any help to let you know, I hosted the How to wear Kimonos Panel and plan on doing it again this coming year.
Title: Re: Panel and Workshop Suggestions 2008
Post by: BunofGovt on November 18, 2007, 05:31:58 PM
Yay!  Um, since I missed the panel and therefore don't know what it included, would there be time afterwards for separate questions?  My friend purchased a light kimono from AX's summer festival.  Even though we found a book on wearing kimonos, we had some questions on how to tie it on her (like it's so long, where do we fold it and is it tied under the fold?  Or simply held in place by the obi?

Anyway, we'll save our questions for the panel next year!!
Title: Re: Panel and Workshop Suggestions 2008
Post by: Lizchan33 on November 29, 2007, 12:14:14 PM
Quote from: BunofGovt on November 18, 2007, 05:31:58 PM
Yay!  Um, since I missed the panel and therefore don't know what it included, would there be time afterwards for separate questions?  My friend purchased a light kimono from AX's summer festival.  Even though we found a book on wearing kimonos, we had some questions on how to tie it on her (like it's so long, where do we fold it and is it tied under the fold?  Or simply held in place by the obi?

Anyway, we'll save our questions for the panel next year!!
Well the panel last year didn't take anywhere as long as the allotted hour so there should be plenty of time for Q&A because that's what I was mostly hoping for.....
^_^;;;
Title: Re: Panel and Workshop Suggestions 2008
Post by: EvilBunnyKid on December 06, 2007, 10:21:06 PM
This is what happened.  Last year my friend, Soysause Woman, and I, EvilBunny, went to a visual kei pannel, but the panel was canceled so we went up and started to play with the mics and talk to the people.  we sat there for over three hours talking to people that would come for the real panel but got us instead.  It was alot of fun.  We talked about anything the they wanted to and quite a few people came in.  We had so much fun that we went to con ops and asked the panel director if we could hold panels for any canceled ones, and he said YES.  so we did one more after that and talked for only an hour because the next panel was about to start.  We earned the nick name, Panel Imposters!!!  It was a great way to meet new people and we got to talk about what we really wanted to, so this year soysauce woman and I will ask again if we are able to!!  Everyone who joined us were really happy about being able to talk about what they wanted to.  I think it sounds like a great idea.  What do you think?
Title: Re: Panel and Workshop Suggestions 2008
Post by: Kazuko on December 17, 2007, 11:58:54 PM
Bring Back the Lolita Fashion Panel :3 It was alot of fun to be in~
;__; just hope it doesnt get messed up on by being the last day again.
Title: Re: Panel and Workshop Suggestions 2008
Post by: Nina Star 9 on December 18, 2007, 06:41:18 AM
Quote from: Kazuko on December 17, 2007, 11:58:54 PM
Bring Back the Lolita Fashion Panel :3 It was alot of fun to be in~
;__; just hope it doesnt get messed up on by being the last day again.
Make it not on the last day so I can participate. ;_;
Title: Re: Panel and Workshop Suggestions 2008
Post by: Lizchan33 on January 13, 2008, 11:42:08 PM
Quote from: Nina Star 9 on December 18, 2007, 06:41:18 AM
Quote from: Kazuko on December 17, 2007, 11:58:54 PM
Bring Back the Lolita Fashion Panel :3 It was alot of fun to be in~
;__; just hope it doesnt get messed up on by being the last day again.
Make it not on the last day so I can participate. ;_;
I say it should happen again too... And if no one does it I will >: O
I wanna model agian : 3
Title: Re: Panel and Workshop Suggestions 2008
Post by: naruto_ramen_1 on January 23, 2008, 07:44:33 AM
Hi there ^__^

I'd like to have a deviantart panel. I'd love to meet fellow artists :)

I'd also like to have a panel where they talk about how to do a cosplay skit. I'd like to do one, but I don't know how to pre-record voices. Info on that would be great!

Title: Re: Panel and Workshop Suggestions 2008
Post by: Kava on February 01, 2008, 11:51:45 AM
Quote from: neko ewen on November 01, 2007, 10:23:08 AM
I have a couple I'm considering putting on:

Japanese For Anime Fans: A friend of mine did this a few years back and it was a huge success. Basically a talk about the Japanese language, and what to expect if you're brave enough to try to learn it. During the weekend of the con I'll hopefully be graduating from SFSU with an M.A. in Japanese, and I actually have some stuff from the linguistics seminars I've taken that I can draw on.

Japanese Tabletop RPGs: I'm not sure how much interest there'd actually be, but I'd like to do a panel about the world of pen-and-paper RPGs from Japan. It's a teeny tiny niche hobby over there, but there are lots of really neat games. (Also, that new Night Wizard anime is based on an RPG of the same name (http://www.fear.co.jp/nw/index.htm)).
If you haven't already, submit forms for these? They sound great and I'd love to have them. I'm still a little behind on catching up with the initial surge of panels submitted, but I'm hoping to catch up this weekend. ^-^
Title: Re: Panel and Workshop Suggestions 2008
Post by: Kava on February 01, 2008, 12:00:39 PM
The Lolita panel wasn't on Monday last year, was it? We're getting a lot of submissions for various cosplay oriented panels, which is great! I'm not sure if I've seen a form for the Lolita panel yet, but once I catch up on replying to the forms already submitted, I'll be able to try and contact some of the panelists we had last year to see if they're interested in coming back again.

At the moment, we've got more cosplay panels submitted than anything else, so I'm hoping for more panels focusing on Anime and Video Games.

Also, if anyone has any ideas for panels focusing on the more academic subjects - like the one someone suggested here based on the Fanime theme and how that relates to current goings-on in the industries, etc.. or other discussions of an academic nature, I'd like to have a couple of those this year as well.

As always, thanks to everyone for your great ideas and for helping to make Fanime a great convention. ^--^
Title: Re: Panel and Workshop Suggestions 2008
Post by: Kazuhide Aeiji on February 26, 2008, 10:20:14 AM
In regards to the Lolita panel last year, I'm glad a lot of people went despite it being on the very last day (Monday). Apparently, some people said to me that it was really popular. Unfortunately, as much as I loved working with everyone, I don't think I will be attending Fanime this year because I'll be at Anime Expo instead.  Hopefully someone picks it up and makes it just as fun as last time's :)
Title: Re: Panel and Workshop Suggestions 2008
Post by: babytealeaf on February 26, 2008, 11:54:03 AM
Quote from: Kazuhide Aeiji on February 26, 2008, 10:20:14 AM
In regards to the Lolita panel last year, I'm glad a lot of people went despite it being on the very last day (Monday). Apparently, some people said to me that it was really popular. Unfortunately, as much as I loved working with everyone, I don't think I will be attending Fanime this year because I'll be at Anime Expo instead.  Hopefully someone picks it up and makes it just as fun as last time's :)

Aww, I wish you were doing it again this year! You did a great job and I really enjoyed modeling in it.
Title: Re: Panel and Workshop Suggestions 2008
Post by: SOawesomeness on February 26, 2008, 05:53:39 PM
I just had an idea about this, and I'm not sure, but what about like... a panel on How To Take Good Pictures or something...? >.>;;
Title: Re: Panel and Workshop Suggestions 2008
Post by: kimono_hime on February 27, 2008, 11:42:49 PM
I know my own kid would be glued to the Lolita panel and Deviant Art panel, and if you need a second kimono panel, I'd be happy to demonstrate/discuss/display. It's what I do for a living.
Title: Re: Panel and Workshop Suggestions 2008
Post by: Batman77 on March 02, 2008, 02:57:25 AM
 ;D hey everyone (first post here) I went to Fanime last year and had an extraordinary and extremely fun time and I will definitely be going this year as well. I'm from chabot college's school anime and video game club Game-Zone Recreation we through an anime convention of our own last year in the summer called Kin-Yoobi con and we also through good video game tournaments every friday in various games from Smash to Tekken 5 DR to Marvel vs Capcom 2 to Halo 3 and just about any game that is popular and or have a good size following for it. our website is www.GZRonline.com

anyways

Quote from: Kava on February 01, 2008, 12:00:39 PM
so I'm hoping for more panels focusing on Anime and Video Games.

Me (Vice President of our club) and my friend (president) are trying to and would love to host some panels specifically around anime and video games. we plan on doing three panels.

1st- which Dragon ball Z saga is the best
2nd- Is Zelda an RPG?
3rd (I guess would be a workshop) - how to start/throw a con from scratch

:'( sadly we've filled out and sent the form on the website and all 3 of these have been rejected for some odd reason that seems to have a contradiction leaving us very ???
have we done something wrong or filled it out wrong or something?
then I see on these forums you guys are really looking for panels on anime and video games so that just leaves me confused  ???
can you help me/us out with this problem?
Title: Re: Panel and Workshop Suggestions 2008
Post by: Kava on March 03, 2008, 11:42:05 AM
kimono_hime: I'm definitely willing to schedule another Kimono panel if you want to give one. ^-^

Kazuhide: Your panel was wonderful last year. I'm sorry we had to schedule you on a Monday. Still, it IS a four day convention. Something has to be scheduled for Mondays. ^-^

Chiri: I think we have a cosplay photography panel that is about exactly that? I'll check again later. ^^

Batman77 - I'll PM you about your panel submissions.
Title: Re: Panel and Workshop Suggestions 2008
Post by: Kava on March 06, 2008, 11:38:20 AM
Ahhhh! I got so very behind. I know not everyone who submits panels watches this forum, but for any who do, I thought I'd give an update.

I still have a lot of submissions I haven't had a chance to reply to yet.
I believe I'm caught up on e-mails now (I was a month behind in some cases! Gomen!), so if anyone needed a reply and hasn't got one yet, please poke me again and I apologize for the delay.

Some panels should be listed on the website before the end of this weekend. Any submissions I haven't yet replied to should have replies by Sat. night or Sun. morning. I've been taking quick looks, just haven't had time to send out replies.

Yes! I'm still accepting panels.

Thanks everyone!
Title: Re: Panel and Workshop Suggestions 2008
Post by: Kava on March 12, 2008, 06:24:34 AM
Panel descriptions are starting to go up. Still accepting more panels! Looking for, at the moment, primarily panels that focus on Anime or Video Game topics (I have a lot of cosplay themed panels already), or panels that focus on Fanime's theme for this year, which is Feudal Japan!

There's just a little over a month left for panel submissions. ^^
Title: Re: Panel and Workshop Suggestions 2008
Post by: Kava on March 18, 2008, 07:41:51 PM
Since we have a 'Cosplaying with BJD's' panel now - are there any other Dollfie/BJD panels that people would be interested in seeing?
Title: Re: Panel and Workshop Suggestions 2008
Post by: Lizchan33 on March 25, 2008, 08:57:58 PM
Quote from: Lizchan33 on November 29, 2007, 12:14:14 PM
Quote from: BunofGovt on November 18, 2007, 05:31:58 PM
Yay!  Um, since I missed the panel and therefore don't know what it included, would there be time afterwards for separate questions?  My friend purchased a light kimono from AX's summer festival.  Even though we found a book on wearing kimonos, we had some questions on how to tie it on her (like it's so long, where do we fold it and is it tied under the fold?  Or simply held in place by the obi?

Anyway, we'll save our questions for the panel next year!!
Well the panel last year didn't take anywhere as long as the allotted hour so there should be plenty of time for Q&A because that's what I was mostly hoping for.....
^_^;;;
Sorry to say I won't be doing this panel this year. I saw the Immortal Geisha one and figured there didn't need to be another. She had actually been at my panel so no point in me hosting one.
Title: Re: Panel and Workshop Suggestions 2008
Post by: Kouri Neko on May 27, 2008, 04:39:16 PM
A lot of the panels were interesting this year.  However, I didn't care for getting up early to a panel to find it was canceled.  Hopefully there will be less of that next year.  There were a lot of room changes so it was also very confusing and disorganized.  And no clear cut maps of where things were.  I got lost a lot more than necessary.  I hope it'll be less confusing next year. 
Title: Re: Panel and Workshop Suggestions 2008
Post by: LastElixir on May 27, 2008, 04:50:08 PM
Don't know if this is the right place, but the gurren lagann panel (2nd gainax panel), the translators sucked. Especially the guy, man he was trash... he was rude to the gainax staff, and couldn't translate a lot of the stuff. A lot of the times, he would only translate half of the answer because he didn't write down any of it. The gainax team had to rephrase the answers so he could understand it. Also, both translators made it obvious that they didn't watch the show, so most of the time, they didn't know what they were being asked and how to word the questions. They should've stuck around with the bandai guy they had in their 1st panel because he was great.

j