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Messages - Skyline

#1
Quote from: Izoz on March 22, 2012, 09:04:41 PM
I noticed they'll not be a tournement this year for Twinkle Star Sprites (sadly) but I certainly hope it will at least be back at Fanime, alongside Powerstones 2.

Also Mario Kart 64, which has been sorely missing from the usual great selection of N64 games for the past couple of years now.

PowerStone 2 and TSS will be there, unfortunately there were issues with my Dreamcast systems that were just recently resolved, which is why I didn't add a TSS tourney to the roster this time around.  If there is enough interest for it to be brought back, just let us now and I'll do my best to run it.

As for MK64, this has actually been in our inventory for years, no one ever requests it though.  Just ask us to switch out the game if you want to play  :D
#2
My Fanime 2012 is apparently going to be sponsored by Hydration's curry rice, because I'll be getting a lot of it.

I had never been to Psycho Donuts before a fellow staff member rolled through with a random dozen, and I feel ashamed to admit that! T-T
#3
Con depression this year was kind of a train wreck, as I had attended Anime Central the weekend before.  So it's a double whammy.
#4
Eventually we may get to a point where Fanime may outgrow the current location for Stage Zero.  The designated walkways help a bunch, but there are still a lot of events which jam-pack the place.
#5
Quote from: kookiekween99 on May 31, 2011, 07:50:18 PM
After half an hour (I can usually dance for at least an hour, no problem), I got really tired and had to sit down. My friends asked if I was okay, and I said I wasn't quite sure. After a few minutes of resting, I felt really nauseous. My friends decided to help me back to our room. We were heading toward the elevator, but I didn't think I would make it.

This is no joke, folks.  I experienced this myself, both at con and at various rave events.  Once that adrenaline dies down it's a runaway train, you'd be surprised how fast that crash is.  Even five minutes of cooldown time makes a big difference.
#6
Quote from: abcbadcat on May 31, 2011, 03:34:02 PM
LESS HARDSTYLE

I actually disagree.  Everyone needs to get a little hardcore once in a while :3
#7
Quote from: PyronIkari on May 15, 2011, 03:32:41 PM
A friend of mine actually memorized the full patterns I watched her play against another friend of hers almost effortlessly for hours without either one ever taking damage. It was pretty terrible. I thought I was good at the game, this was actually what made me stop playing actually, hahahaha.

That's pretty nuts.  If I remember correctly, Death hits a speed cap after a while.  You can easily dodge him by flying circles around him.

That's what I'd like to see at this tourney, amazing performance when the pressure is on.
#8
Quote from: PyronIkari
As awesome as this is, do you really think people will enter a game that almost no one even knows exists/played? And if two top players enter, matches can last forever (When I used to play this game like crazy I had 2 hour matches before). Then again, I don't know what crazy rules the DC version has as I only played the neo geo ver. Is there time match mode and/or what do you do if you do get ties constantly if you're using time match?

This game is a pet favorite amongst a few of the staffers here, and something I've wanted to run for quite a while.  There are quite a few shoot-em-up fans in attendance who are already looking forward to it, and it's apparently quite the popular game at other cons.

I'll actually get in contact with fellow coordinators this weekend, you do bring up a good point!  We may only make the finals two out of three.  Will post a notification of an update if there is one.  Keep in mind that this is also incumbent on overall turnout, and that day'll be pretty hectic.

As for match time, no match time would be set, we will be using standard 1vs1 rules.  The DC version is basically a port of the Neo-Geo version, so the rules and gameplay are the same.
#9
For Super Mario Bros. Speedrun, we will use the same general ruleset from last year:

General Rules:
1.) In order to enter, one of the E-Gaming Staff members must be present with a stop watch in order to keep time.  (myself, V-Bo, or a fellow staffer)
2.) We will most likely be using the original NES. So get use to the pad while you can!  We'll have multiple controllers so if one doesn't feel right we can offer a switch.
3.) You cannot bring your own controller. We will have our own for you to use.
4.) Warp zones are legal.
5.) Wall jumps are legal.
6.) Glitches are illegal. This includes pipe glitches and walking through wall glitches.
7.) Power ups can be used.
8.) Killing Bowser with any power up is legal.
9.) Mario legs being invincible during the upward part of his jump is legal. Try to use it to your advantage.
10.) You can use as many lives and game overs as you like as long as you're under the time limit.

Prelims/Entry Qualification Rules:
1.) To qualify for the next round, you must make it from World 1-1 to World 4-1 in two (2) minutes or less. (FYI, the world record is ~1 minute)
2.) You have two chances to reach World 4-1 within the time limit.
3.) If you qualify on your first attempt, you have the option of making a second attempt to improve your time.  Your fastest time may be used to determine competition and play order in the following rounds.  By taking your second chance, you will not jeopardize your position in the next round.
4.) You are only allowed one slot in the following rounds.  If both of your runs qualify, this will not give you two slots in the following rounds.
5.) Any run over two minutes is automatically disqualified. This way people don't spend over five minutes trying to qualify.
6.) If you complete a stage with fireworks at the end, we will not deduct time from the run. So make sure your time does not end in 1, 3, or 6.
7.) Disqualification can happen to one of the runs or both.
8.) Warp zones are legal. So warping at World 1-2 to World 4-1 is okay.
9.) Using pipes are legal. So going into the bonus stage in World 1-1 to the end of World 1-1 is okay. As long as it's not a pipe glitch.
10.) Going on top of the roof in World 1-2 for the entire level is legal.
11.) The stop watch will start at the menu. We will press start and start the time at the in the same moment. During the black screen, that is when we'll hand you the controller.
12.) In order to continue onto the next round, you must have one of the top four times.  (If there are a lot of competitors, this metric will be adjusted accordingly.)

Semi-Final Rules:
1.) You and one opponent face off in a speed run battle at the same time on two different systems and tvs.
2.) You have one run to get from World 1-1 to World 8-1.
3.) You can use the warp zones at both World 1-2 and World 4-2.
4.) You cannot use the pipe glitch trick in the middle of World 4-2. You will be disqualified.
5.) You have 5 minutes. If the time ends and no one is at the goal, whoever is closest wins.

Finals:
1.) The final two face off.
2.) You have 15 minutes.
3.) Same rules apply from semi finals.
4.) You must complete the entire game.
5.) World 1-1 to World 8-1 is actually about the same amount of time as World 8-1 to World 8-4 (if you include warp zones), believe it or not.
6.) If both competitors fail to complete the game, the match is restarted.  There must be a finish!

Timing/Tie Breaker rules:
1.) Times will be minutes, seconds, and then milliseconds. So yes, we are including decimals.
2.) If there is a tie, the two of you will play SMB3 battle mode and the victor will move on.
3.) If only 3 people qualify, whoever had the fastest time will get a by.
4.) If only 2 people qualify, it will go straight into finals.
_________________________________

Twinkle Star Sprites

General Rules:
This tournament will be double-elimination.
We will be using the Sega Dreamcast version, with the game speed set to NEO-GEO.
At least two Dreamcast setups will be available for this tournament.
Dreamcast arcade sticks will be available for competitors to use.  If you'd rather use a standard controller, let us know.

Match Format:  best two out of three matches.  The finals will be best three out of five.

No hidden characters may be selected. (Dark Ran, Mevious, Memory)
#10
Nice!  Glad to have you aboard.  :D
#11
More televisions, more setups.

Especially if, attendee-wise, we are still going to continue to grow.
#12
I'm stuck dog-sitting.  So no go for meh :<
#13
See you guys in January.

But only if you come see me in October.

;3
#14
I'm a bit surprised there was no thread for this one yet.

The folks at the Anime & Manga Society of the University of Nevada Reno (AMS), in conjunction with the local gaming/anime/manga/cosplay community, are pleased as punch to present Reno's first anime convention:  SNAFU Con! (Sierra Nevada Anime Fans Unite!)

Festivities will begin at 12 noon on Friday, October 22nd, and will coincide with AMS' annual SHADOWS gathering of amazing people and geekdom.  The train doesn't stop until the stroke of midnight on Saturday 10/23 (12:00AM Sunday 10/24 if you want to be technical :3 ), culminating with the Rave.

Video rooms, programming, as well as the tabletop and console gaming areas, will be open throughout the convention.  For those looking to feed that competitive edge, gaming tournaments will also be held.

Artist and vendor areas will be on site for those looking to take home a treasure.

There is also a 50-lane bowling center on-site.  Cosplay bowling anyone?

For registration and additional information, including a list of our guests/artists/vendors/amenities, and information on how you can spread the word about us, please visit us at:

http://www.snafucon.com

If you'd also like to volunteer, or otherwise lend a hand to make this con one to remember, please contact us.

Venue information:
Grand Sierra Resort
2500 E. Second Street
Reno, NV 89595

We look forward to seeing you there!
#15
SNAFU Con in Reno.

gonna be BANANERS
#16
Swap Meet:  Magical Drop II (Neo-Geo) poster, Tails plush

Dealer's Hall:  Moetan figure, DJ Shimamura CD, Hatsune Miku Project Diva shirts, staff shirt

Artist's Alley:  Lucario print for a fellow staffer, Taiko No Tatsujin/Kirby buttons

Not a lot of cash, a lot of stuff I wanted to nab :I
#17
Klonoa stuff.  T^T

Lots of swap meeters selling the games (mostly the two on GBA), no merch at Dealers.

Lesser-known game stuff.
#18
Loop 4 = Stage 4-x.  He had cleared the game three times previously and was playing through a fourth time, without continuing, using the same stock of lives, no Konami Code.  There is a noticeable difficulty spike with every new loop.

Not a lot of people can do this on Contra, much less Super C.

We will bring up the available TVs/stations situation for 2011.

EDIT:  Did ANYONE play Mario Kart (SNES) when it was running?  If not I am very surprised.
#19
Quote from: G.S. LXVIII on June 05, 2010, 02:38:46 AM
I saw Abe play Mushihime-sama on Maniac difficulty. Now I see why people hate its scoring so much. :(

I actually prefer Maniac's scoring on original Mushi to Futari's Maniac system.  Then again I always bank multi at the wrong times so maybe it's a case where I'm just too stupid.  x3

I kept getting hugs from people while playing Deathsmiles.  Apparently I was really good at it..?  Was playing ver1.1 though which looks a lot more complex and hectic than it actually is.

A lot of Klonoa games for sale at swap meet.  heh heh heh

Kept getting the ears on my Klonoa hat stroked.  I choose not to question it.

the only interesting thing that I recall is ending up in front of the HP Pavilion because I got lost walking back from Third Street parking/was tired almost to the point of sleepwalking at the time  T-T
#20
Quote from: Richie Likes Maids on June 02, 2010, 11:03:25 PM
E-Gaming: The IIDX setup was nice, but when I played on Friday the 1P turntable wasn't working properly so I had to use Auto-Scratch. Also, the banner was a little confusing, as it said IIDX 17 Sirius, but the game interface was that of Empress. Also, the songlist was confusing as well, but as I understood it, it was custom.

Ended up sorting it out around Saturday, worked great from then on.  I do recall a lot of double-triggering earlier in the con as well...made Light House pretty amusing to play.

As far as the interface, the best explaination that can be given is "empresses can get sirius too"  ._.'