Quote from: PyronIkari on August 25, 2010, 04:33:21 PMSo if you want a company to come to Fanime, just so they can bring an artist(they only brought one artist you realize, and her team of shaders/colorers/inkers/etc.).
That's not quite true. They had nine artists(Takano, Fuyura, Fujimaru, Katakura, Miyata, Himukai, Watanabe, Kuuchuu & Fumio). Some of them, like Akio Watanabe, were well known. He was character designer for "Nurse Witch Komugi-chan", "Bakemonogatari" and worked on some other projects(like the Sailormoon SuperS movie & Kiki's Delivery Service). Others, like Shinjii Katakura, I had never heard of(though, I thought his artwork was the most impressive of the 7 that I purchased shikishi from).
The artists that attended worked for three different companies, so I can't see where it is "one artist and her team of shaders/colorers/inkers". Also, Miyata's coloring job was poor. There are 10 year olds that can color better.
Considering the amount of work the artists did(about 20 shikishi/day) and at $30-$60 a pop(black/white versions were cheaper), I thought they did fantastic.
Regardless of your opinion of MangaGamer's localization abilities, the artists, themselves, deserve credit. It's not easy being in that industry - long hours and crummy pay. Personally, I'd rather support the artists directly than buy the game, and, if I'm lucky, $1 might go back into the artist's pocket. Sure, MG probably took a cut of what the artists earned, but, hopefully, they were able to keep a good portion of the price each person paid per shikishi.
Most AX & MangaGamer booth attendees felt that, without the artists that MG brought, their AX experience would have been completely ruined. And I agree. AX was incredibly poor this year. Had it not been for MG, I would have walked out on the first day.