I'd love to see some warmachine and or hordes get thrown down at 011'. Who would be willing to participate?
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Show posts MenuQuote from: JTchinoy on October 27, 2008, 11:45:10 PMQuote from: Kikkoman on October 27, 2008, 08:46:43 PMI'll be honest with you. Not to burst your bubble nor anyone elses, I don't care at the moment whos point is more valid. I was actually about to post "row row row your boat" until I saw you wanted my conclusion. I stated before and I'll state again that I'm on the fence and sitting here for a good while until I decide whether or not Fanime should be competitive or fun. I am pretty damn sure that fun = 1v1 item tourney and 1v1v1v1 final smash only brawl. If I feel that competitive is in the best interest of Fanime, which I'm having a lot of trouble justifying at the moment since Fanime = fun, I'll come back to read over everything and consult smashboards/evo/srk/the gaming staff. Hell maybe I'll just throw 1 competitive and 1 fun tournament. We'll see.
Either way I hope JTchinoy comes here and makes a conclusion about items.
The funniest shit about this thread is that Mikey is defending brawl as a fighting game. I figured he'd say "Brawl isn't a fighting game, it's a party/brawl game. /discussion"
Quote from: Mizuki on October 22, 2008, 12:37:03 PMQuote from: Blue Impulse on October 22, 2008, 12:06:16 PMQuote from: Mizuki on October 22, 2008, 11:44:02 AMQuote from: Blue Impulse on October 22, 2008, 12:33:51 AMQuote from: Mizuki on September 14, 2008, 07:10:54 PM
Items were built into the game, if utilizing something built into the game is being noobish, then I don't want to know what kind of logic they're using. Have you ever seen two really good brawl people with items on? It's hard, it's tedious, and it requires a ton of thinking. You have to be on your feet, you never know when one item comes, where it's being placed, and what happens if the opponent takes it, or what if I pick it up? (in Black Hammer case.) Also, in Final Smash case, it's so easy to escape a lot of them, it requires skill, which most games need. The only thing that items bring into Brawl is skill, and the people playing without items are the noobs.
@everyone:
Items add a random factor to the game that takes away from the skill of the individual player.
This is also why certain stages are banned.
Please stop making acusations that "hardcore" smash community thinks you are "noobish" for using items. And the tourny fag comments @ the con are really not necessary, it just makes you look ignorant and vulgar.
Items are a random factor in Smash, so are dizzies in Super Street Fighter 2 Turbo, so are certain items Hisui throws in Melty Blood, so what, we should ban them? If they're random, deal with it instead of whining. In SF2 you can get dizzied at the start of the round and turned into a combo video, sure it's a pain in the butt, but you have to deal with it as a player. Utilizing something that is random does NOT take away skill, because you take the risk of using it, and then you can use it. This is basic fighting game mentality that can be applied to almost any fighting game. The reason why people banned certain stages is because they can't adapt on the spot to certain conditions, so instead of learning how a stage works, and what can happen they just ban it. If people are so good, they'll know how to counter an item, or stage. It's called LEARNING THE MATCHUP. All fighting games have to do. And there's a difference between being blunt, and vulgur.Quote from: JTchinoy on October 22, 2008, 12:55:38 AM
I agree with impulse in the fact that an entire game can be turned around (in the bad stupid way) by items.
So can a wallcombo in Tekken, but as a fact us fighting game players have to deal with it.
It has nothing to do with a player being more skilled because the pokeball that lands behind them happens to contain a legendary or something.
It has nothing to do with whether or not players can adapt or not, it is literally unfair and unbalanced to have items on.
Random effects have no place in a competitive environment. Lets say you pick up a capsule, throw it at the ground to break it, it explodes and kills you. You lose the match because of this. Is that fair? Does the other player deserve the recognition of defeating you?
No, the game earned the kill, not the other player. This is not world of warcraft, its not player versus environment, this is player versus player. You can argue all you want that a player needs to be faster and a better thinker in order to play with items, you can think that all you want. I know I can't change your mind because you are thick headed and ignorant. This is fine, i'm not here to sway your opinion, just those who are unsure about their thoughts on this topic.
So, would you rather win with skill... or chance?
Edit: last note...
Quote from: JTchinoy on Yesterday at 10:55:38 PM
I agree with impulse in the fact that an entire game can be turned around (in the bad stupid way) by items.
So can a wallcombo in Tekken, but as a fact us fighting game players have to deal with it.
A combo is still a players doing, not the games.
Did I not just say that there are random effects in other fighting games that are 100% competitive? If you don't want to get hit by the item, then try and grab it so the opponent doesn't get it. When you're playing fighting games there's almost no such thing as honor, this isn't war, this is a video game, you play to win. If they lose because they blow themselves up, thats fine. If you throw the capsule on the floor and it blows you up, then it's your fault, you shouldn't have grabbed it in the first place. You have to take chances, it's a part of fighting games. It's people like you that are ignorant upon the topic. Maybe if you tried playing other games to actually learn yomi, meta game, and other fighting game necesities, then you would understand where I'm coming at.
Quote from: Mizuki on October 22, 2008, 11:44:02 AMQuote from: Blue Impulse on October 22, 2008, 12:33:51 AMQuote from: Mizuki on September 14, 2008, 07:10:54 PM
Items were built into the game, if utilizing something built into the game is being noobish, then I don't want to know what kind of logic they're using. Have you ever seen two really good brawl people with items on? It's hard, it's tedious, and it requires a ton of thinking. You have to be on your feet, you never know when one item comes, where it's being placed, and what happens if the opponent takes it, or what if I pick it up? (in Black Hammer case.) Also, in Final Smash case, it's so easy to escape a lot of them, it requires skill, which most games need. The only thing that items bring into Brawl is skill, and the people playing without items are the noobs.
@everyone:
Items add a random factor to the game that takes away from the skill of the individual player.
This is also why certain stages are banned.
Please stop making acusations that "hardcore" smash community thinks you are "noobish" for using items. And the tourny fag comments @ the con are really not necessary, it just makes you look ignorant and vulgar.
Items are a random factor in Smash, so are dizzies in Super Street Fighter 2 Turbo, so are certain items Hisui throws in Melty Blood, so what, we should ban them? If they're random, deal with it instead of whining. In SF2 you can get dizzied at the start of the round and turned into a combo video, sure it's a pain in the butt, but you have to deal with it as a player. Utilizing something that is random does NOT take away skill, because you take the risk of using it, and then you can use it. This is basic fighting game mentality that can be applied to almost any fighting game. The reason why people banned certain stages is because they can't adapt on the spot to certain conditions, so instead of learning how a stage works, and what can happen they just ban it. If people are so good, they'll know how to counter an item, or stage. It's called LEARNING THE MATCHUP. All fighting games have to do. And there's a difference between being blunt, and vulgur.Quote from: JTchinoy on October 22, 2008, 12:55:38 AM
I agree with impulse in the fact that an entire game can be turned around (in the bad stupid way) by items.
So can a wallcombo in Tekken, but as a fact us fighting game players have to deal with it.
Quote from: Mizuki on September 14, 2008, 07:10:54 PM
Items were built into the game, if utilizing something built into the game is being noobish, then I don't want to know what kind of logic they're using. Have you ever seen two really good brawl people with items on? It's hard, it's tedious, and it requires a ton of thinking. You have to be on your feet, you never know when one item comes, where it's being placed, and what happens if the opponent takes it, or what if I pick it up? (in Black Hammer case.) Also, in Final Smash case, it's so easy to escape a lot of them, it requires skill, which most games need. The only thing that items bring into Brawl is skill, and the people playing without items are the noobs.
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