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FanimeCon: Participate, Join, Create => Panels and Workshops => Topic started by: Lybi on January 06, 2012, 04:27:34 PM

Title: ESCAPE the Room! 2012
Post by: Lybi on January 06, 2012, 04:27:34 PM
Hi everyone,

My roommate and I came up with an idea for a panel event! A real life escape the room game! (Think The Crimson Room: www.fasco-csc.com/works/crimson/crimson_e.php (http://www.fasco-csc.com/works/crimson/crimson_e.php)) I'd like to pitch the idea to everyone and gauge the level of interest. We're a bit apprehensive and would appreciate any feedback.

The premise:
A quick glance around the room reveals nothing out of the ordinary: a desk, a cupboard, some bookshelves, some decorative paintings, a few chairs and other various furniture. You try the door... And... It's locked. Use your wit and Macguyver skills to escape the room!

Logistics:
We'll lock up parties of 1-5 people at a time. You'll have 15 minutes to explore the room and piece together clues to escape the room. If you don't find the answer by then, you'll be released and we'll spend 5 minutes resetting the room for the next party.

Thank you for your time and please leave a comment if you would like to play such a game!
Title: Re: ESCAPE the Room! 2012
Post by: pokkypok on January 07, 2012, 03:28:09 PM
This actually sounds really cool! I'd be up for it if you did it.
Title: Re: ESCAPE the Room! 2012
Post by: Lybi on January 07, 2012, 06:02:39 PM
A response! *cough*I'm not stalking this thread or anything*cough* Cool! I've been playing with ideas and taking notes to design a game and if there seems to be enough interest, I think we'll go through with it. Would anyone else be interested?
Title: Re: ESCAPE the Room! 2012
Post by: ShikiIchijo on January 07, 2012, 07:34:05 PM
I think my friends and I would like to do this...a lot.

So...

Interested.
Title: Re: ESCAPE the Room! 2012
Post by: The Doctor on January 12, 2012, 08:12:19 PM
Sounds like fun, but it also sounds like a fire hazard. Just seems like the fire marshal wouldn't take kindly to locking doors of occupied rooms.
Title: Re: ESCAPE the Room! 2012
Post by: Haunterluvcookies on January 14, 2012, 09:59:43 AM
I love the idea and would love to join!!!!
Title: Re: ESCAPE the Room! 2012
Post by: Kpmonkeygirl on January 18, 2012, 10:07:43 PM
Sounds wonderful! Is there anything I could do to help?
Title: Re: ESCAPE the Room! 2012
Post by: darkbolo on January 19, 2012, 11:49:44 PM
I will get my friends and we will do this. INTERESTED!!
Title: Re: ESCAPE the Room! 2012
Post by: Kpmonkeygirl on January 20, 2012, 12:02:42 PM
I am keeping my eyes on this one. Will the workers have a chance to play it too?
Title: Re: ESCAPE the Room! 2012
Post by: demetria656 on January 29, 2012, 11:25:11 PM
I'd do this~
Title: Re: ESCAPE the Room! 2012
Post by: cottoncandymuffin on February 28, 2012, 03:54:44 PM
there is an escape the room event going on in SF next month if anyone's interested:

http://tinyurl.com/7vhzt9j

I'd totally be down for this at Fanime though if they allow it  ;D
Title: Re: ESCAPE the Room! 2012
Post by: Aoiro on March 04, 2012, 08:58:36 PM
I'm so up for this! Please, let this happen~ <3
Title: Re: ESCAPE the Room! 2012
Post by: Hara on March 06, 2012, 02:58:32 PM
This sounds like fun! Count me in if it happens! I know my friends would love it too.
Title: Re: ESCAPE the Room! 2012
Post by: Haunterluvcookies on March 06, 2012, 03:57:10 PM
Do you know if its got accepted yet. I hoping this goes through.
Title: Re: ESCAPE the Room! 2012
Post by: Yuutousei on March 09, 2012, 04:00:22 AM
So long as it's not during my own panel or during any event I'm expected to go to, I'm in!
Title: Re: ESCAPE the Room! 2012
Post by: lycan510 on March 15, 2012, 04:15:11 AM
This sounds like a lot of fun. How do you plan on setting up the room? are you going to construct it from the ground up?
Title: Re: ESCAPE the Room! 2012
Post by: Cosplay_Rose on March 16, 2012, 05:42:44 PM
I would love this so much.

Quote from: The Doctor on January 12, 2012, 08:12:19 PM
Sounds like fun, but it also sounds like a fire hazard. Just seems like the fire marshal wouldn't take kindly to locking doors of occupied rooms.

I also agree with this. Perhaps the door shouldn't really be locked, instead of the goal being to unlock the door, it should be to find a specific key that would theoretically unlock the door. (Basically participants would just imagine the door was locked.)
Title: Re: ESCAPE the Room! 2012
Post by: harmonicpoet on April 02, 2012, 01:59:00 AM
I actually attended the SF one a week ago. I have some suggestions, but there could be other better ways so don't take my word for it!

-Find out the max occupancy for the room, and it'll be your choice to either to team people up randomly or teams selected themselves. personally, i think it's good to let people figure out how big their team will be, but it'll be good to limit to number to maybe around 5-7 people per team and no more than that. You should also have an option for people to team up with other strangers just in case there are people attending the event alone.

-Locking the door is a fire hazard, and I believe it's illegal as someone said in this thread. a solution is to just to hire someone to guard the "exit" and act as a door. Meaning that when the team finds the key or the code/solution for the "door," they just tell the solution to the hired person guarding the door. If the answer is right, then the team "escapes." So basically, you'll technically still be locked in, but instead of a door, it's a person guarding the door.

-Make the puzzles moderate or hard, and but also try to make them simple, but don't make anything that is unbelievably impossible to solve. Personally, I don't advise math problems unless they are simple and in the easy or moderate level. Think of puzzles that really make you think outside of the box OF the box. lol Only stick to puzzles that have common knowledge or with knowledge that people can obtain from the event itself. In other words, if you use information that can only be obtained from outside of the game, people with smartphones have a great advantage since they can probably look up the answers from their phones. Don't use puzzles that require knowing addition information that some people will probably not know.

-If you want different sessions to accommodate more people, 15 minutes isn't too bad, but the set-up can be a hassle depending on how the puzzles are like and the amount of people attending (I'm sure there will be a lot because escape games are pretty famous). Just make sure you are FULLY organized on that, and I mean it. Like if you're going to make the players open up a chest with a number combination, always double-check if the combination is correct. You probably know what I mean. You also don't want the event to be running on a late schedule. The easiest way to avoid this problem is to just make one big session that accommodates a huge group of people in separate teams, and make them stay in one big room (which is the panel ballroom). If you know you can pull off keeping the schedule organized and on time, then go for it. Don't plan on risks.

Anyways, these are just my suggestions for now (that I pretty much thought of from the top of my head). GOOD LUCK on this! I actually would love to attend this panel.
Title: Re: ESCAPE the Room! 2012
Post by: WuvMilo on April 03, 2012, 10:01:29 PM
I would really attend this! It seems interesting!
Title: Re: ESCAPE the Room! 2012
Post by: Kava on April 04, 2012, 07:11:34 PM
Just as a note, for those interested, this panel was not submitted this year.