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Anime Video Game Cosplay Geek Clearing House => Gaming => Topic started by: deepbluevibes on May 25, 2006, 06:23:22 AM

Title: State of arcade condition at Fanime 2K6 thread
Post by: deepbluevibes on May 25, 2006, 06:23:22 AM
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Title: State of arcade condition at Fanime 2K6 thread
Post by: Umi.Ryuuzaki on May 25, 2006, 09:20:03 AM
i'll stick this one up if ya want, so its not lost in the threads here
Title: State of arcade condition at Fanime 2K6 thread
Post by: deepbluevibes on May 25, 2006, 02:01:50 PM
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Title: State of arcade condition at Fanime 2K6 thread
Post by: Gogetah on May 26, 2006, 02:03:45 AM
I'm currently at my hotel room. Most people left after being registered. I expected activity to last longer like last year.

As for the arcade, I'm dissapointed that it's confined to a room. I really liked the casual feeling of having arcade games throughout the convention center.

As for the games, as of the swap meet, it looks like there are less than last year and I didn't see a  Pop'n Music machine. Will there be more machines arriving?

None of the machines were set up and turned on on Thursday.

When should we expect the arcade to open?

It's past 2:00am...
I'm gonna check on the arcade!

-Gogetah
Title: State of arcade condition at Fanime 2K6 thread
Post by: Gogetah on May 26, 2006, 02:28:44 AM
Heh. The convention center's locked up. :P
Title: State of arcade condition at Fanime 2K6 thread
Post by: HentaiTentacleDemon on May 27, 2006, 02:25:41 AM
it's great that you guys provided chairs for the arcade area, but those chairs are way too low for the arcade machines. i think stools would be better for next time.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Spiritsnare on May 27, 2006, 08:00:32 AM
Drummania is totally turned off. As in you can't play it at all. :(

This is very disappointing. I was hoping to be able to play.
Title: State of arcade condition at Fanime 2K6 thread
Post by: deepbluevibes on May 27, 2006, 10:18:00 AM
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Title: State of arcade condition at Fanime 2K6 thread
Post by: Bullhonkie on May 27, 2006, 03:13:48 PM
Quote from: GogetahAs for the arcade, I'm dissapointed that it's confined to a room. I really liked the casual feeling of having arcade games throughout the convention center.

Ditto that sentiment. I liked the atmosphere that the upper concourse level had when the arcade games were out there. Made the whole place seem lively, even through all hours of the night and morning.

A bunch of friends and I usually show up every year just to play the arcade games, mingle a bit, and take it all in. We don't usually buy badges or attend much of anything else. We were very disappointed to discover you needed a badge to get in, just to have to pay again to play the arcade games. I could understand paying to get into that room if all the machines were free-play but that's not the case. To make things worse, the cost per play is generally higher than that of the local arcades.

You would probably make a bit more from the arcades if the machines are out in a publicly accessible area. Please consider this for next year. Thank you. :)
Title: State of arcade condition at Fanime 2K6 thread
Post by: deepbluevibes on May 27, 2006, 05:52:27 PM
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Title: State of arcade condition at Fanime 2K6 thread
Post by: fullmetalneko on May 27, 2006, 06:39:21 PM
Personally I'm happy with the arcade.   Metal Slug 6 and Esepleguda (sp?) which makes my life complete.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Spiritsnare on May 28, 2006, 12:30:54 AM
Quote from: deepbluevibes(removed per privacy policy)

Speaking of scoreboards, I have conquered Para 2nd's scoreboards for Nonstop Freestyle - Hard. Look for SNRE.

On that point, last I saw, Loktera had first place on Ghost Squad, which was quite awesome. :D

Oh, and I whooped Mordyan's ass at air hockey. I'm sorry, I just can't get over that. XD However, I lost one and won one against Chun (physically orz'd on both accounts).
Title: State of arcade condition at Fanime 2K6 thread
Post by: HentaiTentacleDemon on May 28, 2006, 03:53:02 AM
Quote from: BullhonkieYou would probably make a bit more from the arcades if the machines are out in a publicly accessible area. Please consider this for next year. Thank you. :)
i agree. i have a few buddies who came to fanime only for the games. they're not even into anime. putting the arcade in a confinded room will only limit your profits.
Title: State of arcade condition at Fanime 2K6 thread
Post by: deepbluevibes on May 28, 2006, 01:13:22 PM
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Title: State of arcade condition at Fanime 2K6 thread
Post by: Mordyan on May 29, 2006, 07:14:45 PM
Quote from: Spiritsnare
Quote from: deepbluevibes(removed per privacy policy)

Speaking of scoreboards, I have conquered Para 2nd's scoreboards for Nonstop Freestyle - Hard. Look for SNRE.

On that point, last I saw, Loktera had first place on Ghost Squad, which was quite awesome. :D

Oh, and I whooped Mordyan's ass at air hockey. I'm sorry, I just can't get over that. XD However, I lost one and won one against Chun (physically orz'd on both accounts).

I am happy to report that I have returned the avor and whooped Spirt's ass today at air hocky! I have been avenged!
Title: State of arcade condition at Fanime 2K6 thread
Post by: bahamutknightzero on May 29, 2006, 07:30:23 PM
Should've had an alternative DDR machine instead of the 2nd Extreme machine (I missed the 4th Mix Plus machine from last year)
Title: thank you ^^
Post by: Lex on May 29, 2006, 10:21:15 PM
Just wanted to say thank you thank you thank you for putting in all my fav. arcade machines:: CVS2, 3rd Strike, GGSlash, SC3, KOFXI, Tekken5 and even the PARAPARA machine! Was up till 3 in the morning almost every night playing in the arcade room.


Thanks again!
Title: State of arcade condition at Fanime 2K6 thread
Post by: gmontem on May 30, 2006, 12:35:43 AM
Quote from: MordyanI am happy to report that I have returned the avor and whooped Spirt's ass today at air hocky! I have been avenged!
Aww man I wish I didn't miss this! ><

Repost from a wrong thread:

The air hockey table was great. :) Next time please make sure the table is level. If you let the mallet go of your hands you will notice it's always sliding to the same corner.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Bullhonkie on May 30, 2006, 02:37:53 AM
Quote from: deepbluevibes(removed per privacy policy)

Agreed. Some machines seemed louder than others as well. Soul Caliber tended to drown out both CvS on its left and GG on its right. Better spacing would subject people to lower SPLs, reduce sound bleeding as deepbluevibes mentioned, and possibly allow you to ease the volume a bit - further reducing SPLs - which leads to my next point.

Lowering the sound levels would help a lot for those of us suffering from, or not wishing to suffer from tinnitus. My ears were ringing pretty heavily after just an hour in front of the fighting games, although I already suffer from tinnitus. I'm sure at those SPLs, the noise was enough to result in permanent hearing damage for people who played in front of those machines for an extended period of time.

Also did anyone happen to play my friend Don on CvS Saturday night? He was owning it up. 3+ hours and 40 straight wins on a single session of play. 8)
Title: State of arcade condition at Fanime 2K6 thread
Post by: Zerocide on May 30, 2006, 12:41:26 PM
Very impressive with the amount of fighting games (especially Soul Calibur 3) Also a very nice selection of non music/fighting games to choose from. Music gaming for what it was, was very nice. Two DDR machines ensured no mass pile up of coin line. And I was really happy to see a BMIII and Para machine there. Drummania did kinda disappoint me with the replacement of 10th and the not so good high hat. Air hockey table was a blast. Over all very awesome selection. My only suggestion is instead of two DDR extremes, there should be one Extreme and one of something else like a 4th+ or maybe even ITG or PIU.
I did like how the arcade attendents were walking around and asking people how the machine was operating and if the volume was good enough.
Title: State of arcade condition at Fanime 2K6 thread
Post by: deepbluevibes on May 30, 2006, 01:35:51 PM
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Title: State of arcade condition at Fanime 2K6 thread
Post by: Fuchikoma on May 30, 2006, 02:24:29 PM
I only went on Sunday(from about 4:30 to 5:50 pm), so Drummania 10th was up and the Hihat was working fine.

Hopefully next time they'll edit the settings so people don't play 3 Long version songs in a row.
Title: State of arcade condition at Fanime 2K6 thread
Post by: mDuo13 on May 30, 2006, 03:36:02 PM
Air Hockey = great.

2 DDR machines = great. Would've been better if they were spaced out from each other and ParaPara by non-music games, and volume turned up a little. Also, why was the left DDR machine 3 songs for $1, while the right one was 4 songs/$1? That's just goofy!

No glare = great. Yes, having the arcade not out in the open was a little bit disappointing compared to previous years, but losing the glare was worth it. Those of you without badges: tough.

Not opening until noon on Friday = lame. The arcade in previous years was ready to go as soon as people started getting there
Title: State of arcade condition at Fanime 2K6 thread
Post by: Asa_Gohan on May 30, 2006, 04:14:13 PM
Well the arcade did disappoint me cause all the games that werent there from last year sigh T_T and the DM V breaking down it was SVGL all over again T_T but it was worth it though it was fun but it just felt wierd since it wasnt out in the open. It felt a little to wide...
Title: State of arcade condition at Fanime 2K6 thread
Post by: lyricaldanichan on May 30, 2006, 05:07:54 PM
I really like that catcher machine gimmick there, but kinda sucked that 4 of the lights (to let you know which to pick) didn't work. I still have that OH MY GOD! ringing in my head.. hahahah adddicting. Also kudos for the change machine! I was able to use it for the laundry room in the Hilton! LOL
Title: State of arcade condition at Fanime 2K6 thread
Post by: HentaiTentacleDemon on May 30, 2006, 06:51:27 PM
Quote from: mDuo13No glare = great. Yes, having the arcade not out in the open was a little bit disappointing compared to previous years, but losing the glare was worth it. Those of you without badges: tough.
hey man, i have friends who couldn't get in because of this. they're not really into anime, so spending $50 JUST to get inside of an already overpriced arcade would be a total rip-off.

more people = better competition for us + more profit for staff and vendors.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Bullhonkie on May 30, 2006, 11:28:54 PM
Quote from: HentaiTentacleDemon
Quote from: mDuo13No glare = great. Yes, having the arcade not out in the open was a little bit disappointing compared to previous years, but losing the glare was worth it. Those of you without badges: tough.
hey man, i have friends who couldn't get in because of this. they're not really into anime, so spending $50 JUST to get inside of an already overpriced arcade would be a total rip-off.

more people = better competition for us + more profit for staff and vendors.

Exactly. I could understand an entry fee if the machines were free-play, but at 50 cents a pop - which is already pricy as far as fighting games go - that's a bit ridiculous.

Although it was kind of moot anyway because it got so lax from Saturday onwards that I never even had to show a badge to get in the room. There were also so many other doors leading into that room - I saw people coming and going from those all the time. So in retrospect I didn't mind as much that it was all shoved into one room, but I would've liked to see all that room better used by spacing the machines further apart.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Umi.Ryuuzaki on May 31, 2006, 12:34:40 PM
Quote from: BullhonkieExactly. I could understand an entry fee if the machines were free-play, but at 50 cents a pop - which is already pricy as far as fighting games go - that's a bit ridiculous.

Although it was kind of moot anyway because it got so lax from Saturday onwards that I never even had to show a badge to get in the room. There were also so many other doors leading into that room - I saw people coming and going from those all the time. So in retrospect I didn't mind as much that it was all shoved into one room, but I would've liked to see all that room better used by spacing the machines further apart.

Ya know, it was, literally, E-Gaming's and Arcade's first time(esp Arcades for a while) in a room, together in one room. I think now that we have an idea of how it works in a real deployment, I think we will improve on it, hopefully.

Now, as far as a badge requirement to get into the room - I dont know what I can say about it to be honest. The decision, mostly an upper management call I think, was to continue a requirement thats been standing normally in the E-Gaming room (back when it was normally seperated) and for that, we apologize. For the future, I think this will continue, we'll keep ya guys updated.

For next year, I hope the vender (a kickass one too!) is willing to allow FanimeCon to host Arcade Tournaments once again. It felt a bit wee odd not seeing a DDR tourny at all. Doesn't make sense to have tourny's for only PC's and Consoles lol =P (Now, I say that from a fan's point of view. As a staffer, I will bring it up in future meetings and see how it goes)
Title: State of arcade condition at Fanime 2K6 thread
Post by: HentaiTentacleDemon on May 31, 2006, 09:23:56 PM
Quote from: Umi.RyuuzakiNow, as far as a badge requirement to get into the room - I dont know what I can say about it to be honest. The decision, mostly an upper management call I think, was to continue a requirement thats been standing normally in the E-Gaming room (back when it was normally seperated) and for that, we apologize. For the future, I think this will continue, we'll keep ya guys updated.
keep the arcade seperate from E-Gaming than, if the console/pc area needs to be restricted. if the upper management cares about maximizing profits, then they'll keep the arcade open to the public.

Quote from: Umi.RyuuzakiFor next year, I hope the vender (a kickass one too!) is willing to allow FanimeCon to host Arcade Tournaments once again. It felt a bit wee odd not seeing a DDR tourny at all. Doesn't make sense to have tourny's for only PC's and Consoles lol =P (Now, I say that from a fan's point of view. As a staffer, I will bring it up in future meetings and see how it goes)
same as above. tournament would work better if the machines are open to the public. a tournament at $0.50 a game would NOT work. the vendor would have to at least set the game at a normal price ($0.25) for people to want to join.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Asa_Gohan on May 31, 2006, 09:56:08 PM
True I mean making it 50 a game WEAK! They have nothing to lose by making it 25. They have nothing to lose and everything to gain.
Title: State of arcade condition at Fanime 2K6 thread
Post by: HentaiTentacleDemon on June 01, 2006, 08:22:46 AM
what about profit?
Title: State of arcade condition at Fanime 2K6 thread
Post by: lying is an art form on June 01, 2006, 02:39:53 PM
GOD DAMN YOU ASA GOHAN U HOGGED GITAUR FREAKS BY NIGHT

lol

I got introduced to that game on like Monday of the con by one of my friends... I was on like 25s by the time we left the arcade like an hour later =P

Oh and mDuo, the reason why the arcades didn't open until around noon on Friday was because EGaming had to set up, and we didn't want congoers messing up with our setup routine.

I liked the two DDREX machines, and at first I thought the closeness would kill the sounds but they did a good job and nothing interfered.

I suggest SuperNova and ITG2 (Or 3?!) for next year, maybe a surprise Pump =D

Oh I loved the DDR machine on the right with its coin slots, no more confused DDR players =D
Title: State of arcade condition at Fanime 2K6 thread
Post by: Asa_Gohan on June 01, 2006, 03:36:01 PM
Damn right I hogged it Im pro at that game =3  well next to my friend who can S a lot of the songs in there O.o
Title: State of arcade condition at Fanime 2K6 thread
Post by: Raydere on June 01, 2006, 04:39:06 PM
Para Para, Maximum Tune 2, MS6, and ESP Galuda FTW.  Setting records on PPP was horribly easy though. And despite having over 5300km of experience my MT2 time attack times still make me wanna cry.

I didn't care for fighting games.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Spiritsnare on June 01, 2006, 07:43:16 PM
Quote from: G.S. LXVIIISetting records on PPP was horribly easy though..

If you're BBBB, I have a vendetta against you.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Gogetah on June 01, 2006, 07:49:55 PM
"ex; pop'n music was working great, might need to be louder."

Pop'n Music wasn't working great, it was non-existant. :(

I'm glad I got a few decent games of Soul Calibur 2 in before it was changed to 3. It's too bad both games didn't exist at the same time. I prefer the balancing and costumes of 2 over 3.

I hope On Campus Entertainment has a wider range of games available than what was at Fanime. The arcade was pretty much the same as the AX2005 arcade, which I believe also used OCE.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Aznmnky on June 04, 2006, 08:56:42 AM
Quote from: Bullhonkie
Also did anyone happen to play my friend Don on CvS Saturday night? He was owning it up. 3+ hours and 40 straight wins on a single session of play. 8)

Lol....I ran a 23 game win streak before he beat me. Then I left for an event and came back to repay the favor....still, crazy ass Kim of his >_< hehe

19 in 3S, 23 in CvS2, 35 in MvC2....man, 50 cents a game, just cant afford to lose you know....-_-

Ended up with a leg cramp that lasted for 2 days cuz the seats weren't high enough so I had to play standing the whole time...:cry:

Hm...some suggestions for next year....ehhhh

1) same vendor :D
2) stools or heightened seats
3) make arcade be available for public (more profit + competition)
4) $0.25 for fighting games!!...especially for MvC2!!....omg, that game goes by so freaking fast it's not even funny for the players who get demolished in like less than 10 seconds.
5) have tournaments! >_< (that is, if you get the A-OK from OCE)

The only problem I can see about holding tournaments is you dont want it to overlap with the main Fanime events. So, the hosts might want to manage some sort of schedule for that. HTD (Phuc), I'm looking at you man...if you gonna be a staff for gaming next year, hit me up cuz I probably wanna help, but not be a staff, with organizing and running tourneys for the fighting games if you need. Alright, that is all. LATE  :lol:
Title: State of arcade condition at Fanime 2K6 thread
Post by: Spiritsnare on June 04, 2006, 02:00:16 PM
Quote from: Aznmnky3) make arcade be available for public (more profit + competition)

Even with the two upsides you mentioned, I don't see that happening at all. Sorry.

edit Allow me to explain myself.

I'd imagine that a small part of the money made from registration is used to offset the cost of contracting OCE. If you make it open to the public, the many people who register and play games will just end up playing games. It's profit for OCE, but a loss for Fanime.

I think they would've done that by now if it meant more profit. Same with the Dealers' Hall. Maybe even the Fanarts Center/Artists' Row.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Emerge on June 04, 2006, 05:06:46 PM
guilty gear xx/ is the new sex. nuff said.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Ohsu on June 04, 2006, 06:26:14 PM
Um...I think their prices were fine...50c on all the fighting games were a good choice...they need to make up money and such...and ppl WILL play it, whether it's MvC2 or CvS2 or other old games.
Title: State of arcade condition at Fanime 2K6 thread
Post by: HentaiTentacleDemon on June 05, 2006, 02:23:26 PM
Quote from: OhsuUm...I think their prices were fine...50c on all the fighting games were a good choice...they need to make up money and such...and ppl WILL play it, whether it's MvC2 or CvS2 or other old games.
as much as i would hate to admit it, yea, 0.50 per game was a good move, profit-wise. 0.50 per game will only deter the newbs, but a true gamer would be willing pay that price for good competition and that's where the arcade industry make their money. off of competitive gamers, not random newbs who just don't have anything else to do at the moment.

Quote from: Spiritsnare
Quote from: Aznmnky3) make arcade be available for public (more profit + competition)

Even with the two upsides you mentioned, I don't see that happening at all. Sorry.

edit Allow me to explain myself.

I'd imagine that a small part of the money made from registration is used to offset the cost of contracting OCE. If you make it open to the public, the many people who register and play games will just end up playing games. It's profit for OCE, but a loss for Fanime.

I think they would've done that by now if it meant more profit. Same with the Dealers' Hall. Maybe even the Fanarts Center/Artists' Row.
wait a min, i thought OCE and Fanime would be splitting the profit from the machine? you mean at 0.50 a game, OCE takes 100% of it?
Title: State of arcade condition at Fanime 2K6 thread
Post by: Spiritsnare on June 05, 2006, 06:26:16 PM
Quote from: HentaiTentacleDemon
Quote from: Spiritsnare
Quote from: Aznmnky3) make arcade be available for public (more profit + competition)

Even with the two upsides you mentioned, I don't see that happening at all. Sorry.

edit Allow me to explain myself.

I'd imagine that a small part of the money made from registration is used to offset the cost of contracting OCE. If you make it open to the public, the many people who register and play games will just end up playing games. It's profit for OCE, but a loss for Fanime.

I think they would've done that by now if it meant more profit. Same with the Dealers' Hall. Maybe even the Fanarts Center/Artists' Row.
wait a min, i though OCE and Fanime would be splitting the profit from the machine? you mean at 0.50 a game, OCE takes 100% of it?

...to be honest, I don't really know. ^^; If Fanime did make profit, it probably would also go towards the contraction of OCE.
Title: State of arcade condition at Fanime 2K6 thread
Post by: HentaiTentacleDemon on June 28, 2006, 01:06:38 AM
i got an idea. if the upper fanime management guys demands that the arcade & consoles be in the same room, then why don't we keep the arcade by the entrance doors and leave the consoles buried further in the back of the room.

so for those who don't have a badge, they would only be able to walk into the room up to a certain point, while those with a badge, would be free to walk to the far corners of the room.

this way the arcade area can remain public, while the consoles remain secure.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Spiritsnare on June 28, 2006, 07:08:39 AM
Quote from: HentaiTentacleDemoni got an idea. if the upper fanime management guys demands that the arcade & consoles be in the same room, then why don't we keep the arcade by the entrance doors and leave the consoles buried further in the back of the room.

so for those who don't have a badge, they would only be able to walk into the room up to a certain point, while those with a badge, would be free to walk to the far corners of the room.

this way the arcade area can remain public, while the consoles remain secure.

You know how much that'd suck when they attempt to organize the Swap Meet (if it is going to be in the same place?)
Title: State of arcade condition at Fanime 2K6 thread
Post by: Umi.Ryuuzaki on July 02, 2006, 10:34:08 AM
Quote from: HentaiTentacleDemoni got an idea. if the upper fanime management guys demands that the arcade & consoles be in the same room, then why don't we keep the arcade by the entrance doors and leave the consoles buried further in the back of the room.

so for those who don't have a badge, they would only be able to walk into the room up to a certain point, while those with a badge, would be free to walk to the far corners of the room.

this way the arcade area can remain public, while the consoles remain secure.

Its an idea. We're lookin into trying a different configuration and position. With E-Gaming know what the really heck to do in that exhibit hall, we got an idea of how to use it (properly and with some new ideas)
Title: State of arcade condition at Fanime 2K6 thread
Post by: Ayanami Rei First Child on March 07, 2007, 12:11:26 PM
Quote from: HentaiTentacleDemoni got an idea. if the upper fanime management guys demands that the arcade & consoles be in the same room, then why don't we keep the arcade by the entrance doors and leave the consoles buried further in the back of the room.

so for those who don't have a badge, they would only be able to walk into the room up to a certain point, while those with a badge, would be free to walk to the far corners of the room.

this way the arcade area can remain public, while the consoles remain secure.
So what you're saying is...you, your friends, and other "make arcades public" are going to pay for damages to the arcade machines like what happened all the years it was public? No? Then that's your answer!!

SC2 wasn't balanced if the person hasn't played SC3. I knew a guy who made me play on gamecube, weird controls compared to PS2, and I totally pwned him over and over and over because he wasn't used to a faster pace of fighting :twisted:
Title: State of arcade condition at Fanime 2K6 thread
Post by: HentaiTentacleDemon on March 09, 2007, 11:34:06 AM
Quote from: Ayanami Rei First ChildSo what you're saying is...you, your friends, and other "make arcades public" are going to pay for damages to the arcade machines like what happened all the years it was public? No? Then that's your answer!!
(is it my imagination, or am i getting an attitude?)

anyway, enlighten me a little bit, but the only damage i'm aware of is the DDR machine being rotated to avoid the glaring sunlight, but we don't have to worry about sunlight anymore in the new location. what other damages has there been, besides the usual button mashing newb or angry 6 year old who doesn't know how to play the game that shows up to every arcade?

and for the record, me and most of my friends are arcade enthusiasts, so we KNOW how to treat arcade machines.
Title: State of arcade condition at Fanime 2K6 thread
Post by: Ayanami Rei First Child on March 09, 2007, 03:48:24 PM
I never said your friends would be the ones to damage it...merely that we've been told my staff that they have gotten damaged in previous years when they were made public. Thus I'm saying that if they ARE to be made public and something happends....Fanime staff should not be the ones to pay to fix the machines, as they would be doing it against their better judgment.