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Anime Video Game Cosplay Geek Clearing House => Gaming => Topic started by: clawmaster on December 29, 2007, 02:48:49 PM

Title: STREET FIGHTER 4
Post by: clawmaster on December 29, 2007, 02:48:49 PM
yep i saw it yesterday on 1up and its different. we are all use to the 2d art style that it has been and now with this type of art style in this game to say the least is different. i am not hating it i am jst waiting till more and more details come out. but the fighting is very technical from listening and watching this. the animations are great almost remind me of the Team Fortress 2 characters. but here u go guys, what do u guys think?

http://www.1up.com/do/newsStory?cId=3165170
Title: Re: STREET FIGHTER 4
Post by: Jun-Watarase on December 29, 2007, 03:26:32 PM
So far it looks and plays like crap. They did what they always did and go "ALRIGHT 3D!" and then forget that, "wait this move won't work iin 3-d".

To me, it just looks like they forget to put "EX" in front of the 4.
Title: Re: STREET FIGHTER 4
Post by: Nanashi on December 29, 2007, 08:07:46 PM
Before anyone makes assumptions, they've stated that it's NOT 3D, they're just using 3D models instead of sprites. The enviroments themselves are 2D. Think Super Smash Bros. (3d models in a 2d world)
Title: Re: STREET FIGHTER 4
Post by: Mizuki on December 31, 2007, 12:07:29 AM
It looks like crap, Ryu's got a boner in a screencap, but I still gotta give Capcom props for dishing out another game, just gotta wait 2-3 more revisions for them to get it right. I just hope theres gunna be some lolis or something that'll make me wanna play, or I'll just go back to ST/STHD whatever.
Title: Re: STREET FIGHTER 4
Post by: otakuapprentice on December 31, 2007, 12:43:28 AM
to note, its still a work-in-progress; stuff might/will get changed down the line(like why ryu's jaw drops so far down when he gets hit in the stomach).

more info needed before i give a final opinion.
Title: Re: STREET FIGHTER 4
Post by: Jun-Watarase on December 31, 2007, 01:09:21 AM
It's a playable fully detailed game already. MINOR changes willbe made, but the overall system, graphics, and property designs and systems are pretty much done already. Implication of other characters, slight balance tweaks etc, but the games frame is done, and has been done for a while. If you're expecting anything big from changing, you'll be disappointed. I couldn't care less about how Ryu looks when he's getting punched, I care more about how the game plays, and from all that I've seen, it looks like crap.

The game is a 2.5D game, ala Justice Gakuen. It's not a full 3-d but it will be a rotatable 2-d plane.
Title: Re: STREET FIGHTER 4
Post by: Jerry on December 31, 2007, 07:34:27 AM
sounds like you really dont like Street fighter Jun... but I digress.. :P

from the video that Otaku showed me: Dan Hsu (back from old school days him being one of the original noob editors of EGM and now Editor in Chief...) talked alot about lots of random things/concept for the new SF game...

I notice theyre trying to 'balance' the game from players skill perspective for noobs who' have never played it and/or masters who had nothing better to do than turtle or parry all day...

As far as the 2D/3D aspects- I admit that back before Smash bro's became a hit, people were skeptical about 2D fighting games going 3D

I admit just as much as the next person that the Street Fighter EX series was different ( i wouldnt call it crap, because I still bought and played it from time to time... ) but to each is own.

I just hope to enjoy it a little and maybe check out the new chracters :)

or at least pause the game to see how high Chun Li can really kick.  :P

I guess i missed something, but will this game be a coin-op? (arcade machine) or go straight to console?

playing fighting games out in arcades isnt what it used to be...

I've had conversations with some of the board friends here, but thats for another thread. and 'social/public gamer etiquette thread'... 
Title: Re: STREET FIGHTER 4
Post by: gmontem on December 31, 2007, 03:57:32 PM
How difficult will it be to add an option at the game's current state to lock the plane so it won't either rotate, zoom, or both.  And maybe have an option to record an entire game, so you can play the game with the plane locked, and use the replay feature to view your fights with the dynamic camera angles, bullet time, and whatever cinematic crap/feature it'll have.
Title: Re: STREET FIGHTER 4
Post by: Jun-Watarase on December 31, 2007, 05:07:49 PM
Quotesounds like you really dont like Street fighter Jun... but I digress.. Tongue
Kinda ironic, seeing that it's Pyron that said all that, and he(I) play SF competitively.

The EX series was fun in the "wow this is a retarded joke but fun kinda way" and SF4 seems to play almost exactly the same.

In a sense the reason why is because that in the US, fighting game enthusiasm for the average person has almost completely died, games are too complicated, blah blah blah, etc.

They're trying to get new people to play fighting games, instead of the same old men.
Title: Re: STREET FIGHTER 4
Post by: Chewie on January 01, 2008, 03:39:49 PM
Where has it been stated that the fighting plane will move? From what I've read it's a 3D background/area and that's it.

I did notice that a connecting super changed the aspect to show more detail of the caster but nothing in that video showed the plane changing at all other than a placebo style change showing them moving in a "circle" around the area they were fighting in.
Title: Re: STREET FIGHTER 4
Post by: otakuapprentice on January 01, 2008, 05:19:56 PM
Quote from: gmontem on December 31, 2007, 03:57:32 PM
How difficult will it be to add an option at the game's current state to lock the plane so it won't either rotate, zoom, or both.  And maybe have an option to record an entire game, so you can play the game with the plane locked, and use the replay feature to view your fights with the dynamic camera angles, bullet time, and whatever cinematic crap/feature it'll have.

Quote from: Chewie on January 01, 2008, 03:39:49 PM
Where has it been stated that the fighting plane will move? From what I've read it's a 3D background/area and that's it.

I did notice that a connecting super changed the aspect to show more detail of the caster but nothing in that video showed the plane changing at all other than a placebo style change showing them moving in a "circle" around the area they were fighting in.

to answer these: the fighting plane does not shift during gameplay; it stays in the same perspective as it has always been, except during super and ultra combos(this was an official statement, BTW).

the plane will only shift during those times to show more detail in those attacks, but thats only about 5% of the time; the other 95% is still the same side view you've always known.
Title: Re: STREET FIGHTER 4
Post by: Chewie on January 01, 2008, 08:25:46 PM
Quote from: otakuapprentice on January 01, 2008, 05:19:56 PM
to answer these: the fighting plane does not shift during gameplay; it stays in the same perspective as it has always been, except during super and ultra combos(this was an official statement, BTW).

the plane will only shift during those times to show more detail in those attacks, but thats only about 5% of the time; the other 95% is still the same side view you've always known.

All right, I figured that was what I saw in the video. ^_^
Title: Re: STREET FIGHTER 4
Post by: Emerge on January 01, 2008, 11:49:55 PM
i'm going to be blunt: i don't have any hopes for this game.

Capcom has established Street Fighter to be a 2D fighter, and i can only assume that when people hear SF, they automatically think 2D, with the only possible exception being EX...and we all know how that turned out. not 3D, not 2.5D. 2D. adding another half dimension was adding another half too many.

one of my friends sided with them saying that experimentation is good. not with Capcom's main arcade buster, it's not; especially considering what i saw w/that gameplay demo video. i haven't played it yet, but i have more than a hunch that tells me it probably won't play good.

now i have to wait for SFV...(if they ever consider making it...in the next decade or so... :-\)
Title: Re: STREET FIGHTER 4
Post by: Nanashi on January 02, 2008, 11:41:55 AM
Oh well. There's always 3rd strike... :(
Title: Re: STREET FIGHTER 4
Post by: OniCourseMusha on January 05, 2008, 11:57:07 AM
I personally a bit iffy about taking away the parry system (and yes I played a lot of 3rd strike) but lets see how this game does since I have few buddies who plays fighting games competitively.  I'll give a chance till it comes out.
Title: Re: STREET FIGHTER 4
Post by: abcbadcat on January 05, 2008, 12:14:52 PM
I hate the new art style. I hate the new "whispy" hadoukens. I hate not having the parry system.

This game looks pretty lame and I love SF3S.

Oh well, im more of a Soul Calibur player than anything.
Title: Re: STREET FIGHTER 4
Post by: Barnes on January 06, 2008, 12:46:47 AM
Wow, some of you guys are way too picky and whatnot.  ::)

I say play before you judge.  ;D
Title: Re: STREET FIGHTER 4
Post by: Shinsengumi on January 06, 2008, 02:09:51 AM
I'm still looking forward to it when it comes out. of not there's always 3rd strike for me to play.
Title: OKAY JUST A DEMO!!!!!!!!!
Post by: sunrise-oasis on January 10, 2008, 09:02:43 PM
TO be honest I was hoping for the 3d -2d fighting areas..like brawl once did but not too much...I know that the last Street fighter (god knows which one IM talking about) the moves was kinda....abit less complex but for some experts did some things that was unbeleivable..IM a very horrible parry kind of person but Im just hoping they make it abit easier.......

But like he said...THIS IS ONLY A DEMO, Graphics will not look like that YET~!!!! and everything else is just ion works..so basically we are just seeing a coded techinique ideas (move wises) not GRAPH!!!!(not graphic wise -_-!)
Title: Re: STREET FIGHTER 4
Post by: PyronIkari on January 11, 2008, 11:58:11 AM
The irony of the matter is that, most of the people that *LIKE* the parry system, can't even parry very well. I can parry decently, but I'm still poor at best(as in... I can parry all of the supers red, or off predicted start and know the timings for all the major links and combos) but outside of most gamble parries(like forward parry/crouch parry/throw on wake up) and obvious force parries(I jump in and parry buffer into a move) I'm not that good at just linking and player option parries(just psychic parrying a c.forward after a pause coming after a c.short... crap like that).

And... no one at Fanime was very good at parrying at all. Someone parried half of Hugo's SAIII while I was playing, and that was probably the most impressive parry I saw the past 4 years.

So I wonder why so many people praise the parry system so much. I find it doubly ironic, that, in top level play, you should only be parrying if you're basically 100% sure you're going to parry it, or it's an option select parry(as in, if you don't parry you're still 100% free to do something else you wanted).

Back to SF4. 2.5 in that rotations and changes to the playable stage will happen, you will get knocked to the side by certain moves and the angled of the stage will change based on those, but it will play purely 2-d.

It sucks because... It's Capcom Fighting All-stars 2. Everything they've shown has had so many things that won't work correctly, and new character looks... horrible. Of course I will still play it, and see how it works, and I hope it is good, but with what they've been showing us(and what I know that they haven't shown us) it gets crappier and crappier.
Title: Re: STREET FIGHTER 4
Post by: otakuapprentice on January 11, 2008, 06:30:07 PM
Quote from: PyronIkariIt sucks because... It's Capcom Fighting All-stars 2. Everything they've shown has had so many things that won't work correctly, and new character looks... horrible. Of course I will still play it, and see how it works, and I hope it is good, but with what they've been showing us(and what I know that they haven't shown us) it gets crappier and crappier.
For all that is known so far, it's still way too early to say if its going to be an utter piece of crap or not; the Saving/Revenge system might not be what the die-hard SF players want, but from the way moves can be canceled/linked, it looks to be somewhat deep(albeit not as deep as the parry system in 3S is).

And like what has been said already: if they don't like it, they can go back to SF3S.
Title: Re: STREET FIGHTER 4
Post by: PyronIkari on January 11, 2008, 06:51:15 PM
Quote from: otakuapprentice on January 11, 2008, 06:30:07 PM
Quote from: PyronIkariIt sucks because... It's Capcom Fighting All-stars 2. Everything they've shown has had so many things that won't work correctly, and new character looks... horrible. Of course I will still play it, and see how it works, and I hope it is good, but with what they've been showing us(and what I know that they haven't shown us) it gets crappier and crappier.
For all that is known so far, it's still way too early to say if its going to be an utter piece of crap or not; the Saving/Revenge system might not be what the die-hard SF players want, but from the way moves can be canceled/linked, it looks to be somewhat deep(albeit not as deep as the parry system in 3S is).

And like what has been said already: if they don't like it, they can go back to SF3S.
Why do you throw out terms and not even understand it.

The parry system... wasn't really that deep. Super Turbo is far more deep than 3S is, and ST's gameplay had no weird crazy systems or anything like that. KOF games have super cancels, armor modes, strikers, and every other system you can name... and not a single KOF game is very deep. The Revenge System is just a super cancel system that's slightly altered from... yes I get to use the name again, Street Fighter EX. Remember that game? Remember how you could cancel specials... into supers... into... supers... into supers? It's not the system that makes a game deep, it's how the system works with the basics. The basic properties are the most important, ranging and hit boxes, the balancing of priorities. How they interact, that's what makes a deep game, the systems are about flashyness and stepping it up, and showing off. 3S wasn't deep because of parrying, GG wasn't deep because of Roman Cancels,

This is going to sound completely retarded, but... you can generally measure how deep a game is, by how extremely boring and at a standstill the game is when you match up two extremely skilled players without it just being utterly retarded(See Hokuto no Ken).
Title: Re: STREET FIGHTER 4
Post by: Emerge on January 28, 2008, 04:10:40 AM
that makes sense. the "bare-bones"-iness of a fighter is what makes it a good game, after all. "OMG LIGHTS AND SPECIAL EFFECTS AND SUPER MEGA ULTRA COMBOS" comes second.
Title: Re: STREET FIGHTER 4
Post by: OniCourseMusha on February 22, 2008, 11:00:50 PM
So far the people I asked who actually just tried SF IV at the Game Conference told me its pretty awesome.  One person say "just give the game another chance and a try, despite the criticisms".  So I am hoping to give it a try some day and tell u wat i think.  I'm hoping to make it to the Capcom Panel at Wondercon since they will give more sneak peak for the game.
Title: Re: STREET FIGHTER 4
Post by: Mizuki on February 22, 2008, 11:19:22 PM
Remember, this is made from the guy who made CFJ, SFA1, and the guy who made the god awful SF3 rap possible.
Title: Re: STREET FIGHTER 4
Post by: OniCourseMusha on February 22, 2008, 11:36:02 PM
Quote from: Mizuki on February 22, 2008, 11:19:22 PM
Remember, this is made from the guy who made CFJ, SFA1, and the guy who made the god awful SF3 rap possible.
What? I like that SF3 Rap!  ;D
I just need to try it to see how it goes.  Yeah that CFJ was awful.
Title: Re: STREET FIGHTER 4
Post by: clawmaster on February 23, 2008, 06:31:11 PM
yeah after seeing some footage of it it really looks very clean and crips and the animations are very smooth. yea i do believe people need to give this a second chance.
Title: Re: STREET FIGHTER 4
Post by: OniCourseMusha on February 24, 2008, 01:14:18 AM
I just watched their panel.
It was alright.  They only showed trailers that we already seen like Ryu vs Ken fight and C. Viper vs. Chun li fight just a new trailer introducing the characters in SFIV and its gameplay.
Title: Re: STREET FIGHTER 4
Post by: Golden State Warrior on February 24, 2008, 03:43:56 PM
I can't wait for this game. Until then, I won't pass any judgment yet.

Sure is good to see Ken and Ryu again.
Title: Re: STREET FIGHTER 4
Post by: abcbadcat on February 25, 2008, 12:26:16 AM
This game looks alright. I don't really like the art style but we can't make our final judgements until the game comes out.

I much rather would have had insanely detailed 2D models at 60 FPS in HD but... that isn't the case so oh well.

Brawl/Soul Calibur 4 should occupy my time until this gets released.
Title: Re: STREET FIGHTER 4
Post by: Mizuki on February 25, 2008, 11:30:57 AM
I heard Ono can't even do a dp.