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Forum Games / Re: I am
« on: April 12, 2009, 09:55:29 AM »
I am want some pie.
... Why? You understand the point of the international releases in Japan right? Because they're in English. Why would the US need international version, it'll be like buying the exact same game... with 5minutes of extra content on *some* of them.
Wikipedia:
An international version of the game called Final Fantasy XII International Zodiac Job System (ファイナルファンタジーXII インターナショナル ゾディアックジョブシステム ,Fainaru Fantajī Tuerubu Intānashonaru Zodiakku Jobu Shisutemu?) was released in Japan on August 9, 2007 as part of both Final Fantasy 20th anniversary and Ivalice Alliance.[102] The game includes twelve License Boards available (instead of the original one), each corresponding to a different Zodiac sign and job. The battle system as a whole has been tweaked; guest characters and summons are controllable by the player, and pressing the L1 button accelerates the game's speed. Additionally, the game features the English voices and the widescreen 16:9 ratio support of the North American version, as well as a bonus disc based on the one initially released with the North American version. Other new features such as new licenses and renamed spells have been shown as well. There is also a "New Game+" option, "New Game- (minus)" (where characters do not gain experience), as well as a new "Trial Mode" which allows the player to hunt monsters in 100 different maps to gain items and money.
Gamespot:
FFXII: International gives you a selection of twelve boards that you can set on each of your characters. Doing so will let you customize your characters into playing like a certain job; Knight, Monk, Time Mage, Breaker, Archer, Black Mage, White Mage, Red Mage, Kikoushi (gunfighter), Uhlan (Spearman), Shikari (a fighter that uses daggers), and Mononofu (a fighter with a mix of Japanese style attacks like Samurai and Ninja skills).
Fortunately, the developers of FFXII: International intended the game to be played multiple times, and there's a new feature that lets you save time in doing so. Pressing the L1 button in FFXII: International lets you go into "Double Speed mode" where the game literally runs at double its normal speed (during both exploration and battles). Since FFXII is already using the PlayStation 2 hardware to its potential, the only way to add this feature was apparently through frame skipping. So when the Double Speed mode is turned on, the graphics move a bit choppy, albeit extremely fast.
Another major new feature in FFXII: International is the new "Trial Mode" that can be picked from the title screen menu. This mode resembles a survival style battle where you take on memorable enemies in the game (mostly bosses), one after another. You can use your characters from your saved data to fight in Trial mode, so if there's an enemy that's too strong, you can build up your party members in the normal/storyline mode, and then challenge the enemy in Trial Mode again. The enemies get stronger and stronger as you beat then, and we've been told that there might be some surprising enemies if you get near the end of the mode.
FFXII: International also features a number of additional adjustments to offer more freedom and to make the gameplay experience smoother for players. We noticed that the guest characters and summon monsters can be controlled during the battle in FFXII: International. That means a lot for the summon monsters, since you can choose when to use their special attacks. On the field, the location of treasure boxes have been changed to more convenient locations for players, and although you still get items randomly when you open them, the game's developers have raised the odds that you'll receive the items you want. It's also easier to get money than the original FFXII, so you won't have to work as hard to afford your essential items.