Team Fortress 2 Live Action Dodgeball Game for Fanime'09

Started by Suspicious, August 11, 2008, 01:00:26 PM

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Suspicious

I've been tossing around this idea for a while now, and I'm wondering what you all think.

A bunch of people dressed up from TF2 playing dodgeball/capture the intel.

It would be a turn based game to allow for the differences in speed.  During the move phases, the heavies can take 3 steps, everybody else can take 5, and the scouts can take 7 steps + 1 jump in any direction during the "fight" phase.

After everybody's in position, they can throw their dodgeballs to try to tag people out.
Heavies would get giant beach balls because of their short range/large burst.
Soldiers would get regular dodgeballs because they can roll on the ground a fair distance.
Demos can use tennis balls.  I'm not sure how to emulate the behavior of stickies.
Engies can drop sentry guns (someone sitting on the ground) and throw ping pong balls at people.
Snipers can use one of those longer range nerf dart guns.  I was thinking frisbees, but that might hurt to get clocked in the head with one.
Scouts can smack people with nerf bats if they get close enough not to get tagged out.
I can't think of anything for Spies or Pyros.  Maybe a Pyro can throw a blanket?  Ribbon streamers at a fixed length?  o.O

As for health, I was thinking that the heavies can take 5 hits, scouts can take 1, and everybody else can take 3.  This gives the Medics a job so they can follow people and heal 1 or 2 damage per round.  We can use a thick red or blue ribbon at a fixed length to illustrate who they're healing and if they're in range to be healed.

Sometime during Fanime, we can all gather in a field and play :D  It would be better if this somehow becomes an official event though because we can use a room and build a cubicle divider level or something.

Let me know if you have any ideas or comments.
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